TOTAL VOLUME:
$134.2b
24H VOL:
$126,590,312
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,439,516,703
404,175
Markets across
30,277
events
MATCHED EVENTS:
2,685
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 16, 4:47 AM EST
Polymarket
This market tracks whether the total number of kills in Game 1 of the T1 Academy versus DN SOOPers Challengers match will be odd or even. The aggregated consensus probability for the leading outcome stands at 100.0%. Data is drawn from Predict, Polymarket, and Kalshi, with resolution based on official information from https://gol.gg/esports/home. Watch for the match conclusion on August 15 at 11:00 PM ET as the key catalyst for resolution.
This market refers to the LoL match between T1 Academy and DN SOOPers Challengers in the LCK Challengers League Rounds 3-4 Challenge Group, initially scheduled for August 15 at 11:00PM ET. This market will resolve to "T1 Academy" if T1 Academy win the match against DN SOOPers Challengers. This market will resolve to "DN SOOPers Challengers" if DN SOOPers Challengers win the match against T1 Academy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markets resolve to Yes if the specified team wins the LCK Challengers League 2026 match originally scheduled for Aug 15, 2026 at 11:00 PM EDT. If the match is postponed beyond 48 hours, cancelled, or forfeited before play begins, the market resolves to the fair market price. If the match starts and is later forfeited, resolution follows the official result from the governing body.
This market refers to the LoL match between T1 Academy and DN SOOPers Challengers in the LCK Challengers League Rounds 3-4 Challenge Group, initially scheduled for August 15 at 11:00PM ET. This market will resolve to "T1 Academy" if T1 Academy win the match against DN SOOPers Challengers. This market will resolve to "DN SOOPers Challengers" if DN SOOPers Challengers win the match against T1 Academy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
On Polymarket and Predict, prices can vary because each platform attracts different user bases and has distinct trading volumes, affecting how odds are set. Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. For example, one venue might see heavier betting from fans familiar with team rosters, skewing its odds. Additionally, differences in market design or fee structures can influence how traders place bets, leading to divergent views even for the same event.
Key signals that could shift this market include player injuries or roster changes announced before the match, recent performance trends from earlier league games involving these teams, and any strategic updates from coaches that affect win probability. High-impact plays such as early-game leads or critical mistakes during the match can also cause rapid shifts in trader sentiment as the series unfolds.