TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
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All
Sports
LoL: SPAXFAMILY vs Priority (BO5) - Hitpoint Masters Playoffs
polymarket

LoL: SPAXFAMILY vs Priority (BO5) - Hitpoint Masters Playoffs

Volume:
$39,475

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 17, 2026

Closed: Feb 19, 5:15 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
0%
Yes 0¢No 100¢
—
N/A
$23,825
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

0%
Yes 0¢No 100¢
—
N/A
$7,665
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$1,584
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$1,368
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: SPAX (-1.5) vs Priority (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$1,321
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: SPAX (-2.5) vs Priority (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$1,315
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

0%
Yes 0¢No 100¢
—
N/A
$1,306
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 3.5 Games

0%
Yes 0¢No 100¢
—
N/A
$1,092
N/A
N/A
N/A
Settled
Yes
Total markets: 8

Description

This market refers to the LoL match between SPAXFAMILY and Priority in the Hitpoint Masters Playoffs, scheduled for February 18 at 10:00AM ET. This market will resolve to "SPAXFAMILY" if SPAXFAMILY win the match against Priority. This market will resolve to "Priority" if Priority win the match against SPAXFAMILY. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home, not including broadcasts, streams, or other video feeds.