TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Solary vs Galions (BO5) - EMEA Masters Playoffs
polymarket
limitless

LoL: Solary vs Galions (BO5) - EMEA Masters Playoffs

Volume:
$1,270,492

Galions

 - Limitless

Galions - Limitless

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 16, 2026

Closed: Jun 15, 2:13 PM EST

limitless

Limitless

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
limitless

Galions

View
100%
Yes 100¢No 0¢
99.7¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: GAL (-2.5) vs Solary (+2.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$150
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: GAL (-1.5) vs Solary (+1.5)

100%
Yes 100¢No 0¢
0.9¢
N/A
$150
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

50%
Yes 50¢No 50¢
1¢
N/A
$9,792
N/A
N/A
N/A
Settled
No
polymarket

Game 3 Winner

0%
Yes 0¢No 100¢
—
N/A
$403,032
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$320,591
N/A
N/A
N/A
Settled
Yes
limitless

Solary

0%
Yes 0¢No 100¢
99¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$245,712
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$221,157
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: SLY (-1.5) vs Galions (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$57,960
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 3.5 Games

0%
Yes 0¢No 100¢
—
N/A
$7,869
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

0%
Yes 0¢No 100¢
—
N/A
$1,319
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: SLY (-2.5) vs Galions (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$691
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$44
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
10¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
10¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 47

Intro

This market tracks whether both Solary and Galions will destroy inhibitors during Game 3 of their EMEA Masters playoff Best-of-5 match. Across Polymarket and Limitless, the aggregated consensus probability stands at 20.0% for this outcome. Resolution will be determined by the Official gol.gg esports database, with credible reporting and video evidence as fallback if final results are not published within 2 hours of match conclusion. Watch for the match scheduled on June 15, 2026, to see how both teams' late-game execution and objective control unfold in Game 3.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All markets across Polymarket and Limitless share identical resolution logic: official gol.gg data is primary, credible reporting and video evidence serve as fallback, forfeits and walkovers count as valid outcomes, and 50-50 resolution applies uniformly to cancellations, delays beyond 7 days, ties, and unplayed games.Primary resolution logic: Official gol.gg esports database (https://gol.gg/esports/home); if final results not published within 2 hours of match conclusion, consensus of credible reporting and video evidence.

Core resolution logic:

  • Series and individual game outcomes: resolve to the team declared winner by gol.gg; forfeits, disqualifications, and walkovers count as valid wins if match is completed or clinching game is forfeited.
  • In-game objectives (Baron, Dragons, Inhibitors): resolve based on whether both teams achieved the specified objective prior to game stoppage; if game is remade, only remade game counts.
  • Kill statistics (Odd/Even Total Kills): resolve based on combined champion kills only; executions do not count; if no kills recorded or game not played, resolve 50-50.
  • Multi-kill achievements (Penta Kill, Quadra Kill): resolve YES if any player on either team achieves the specified kill threshold; Penta Kill also satisfies Quadra Kill condition; if game not played or not completed before stoppage without achievement, resolve NO or 50-50 as applicable.
  • First Blood: resolve to the team that secured first blood prior to stoppage; if first blood never occurs or game not played, resolve 50-50.
  • Series handicaps and game totals: resolve based on final game count; forfeits and walkovers count toward total if match is completed.
  • Cancellation, delay, and non-play scenarios: if match canceled, delayed beyond 7 days without result, ends in tie, or game never played due to forfeit/disqualification/walkover/series clinch, resolve 50-50.

Edge cases & clarifications:

  • Game not played due to series clinch: If a team clinches the series before a scheduled game is played (e.g., team wins 3-0 before Game 4), that game resolves 50-50 for all game-specific markets.
  • Game begins but not completed via surrender: Objective and kill markets resolve based on state at stoppage; if condition not met, resolve NO. First Blood resolves to team that secured it prior to stoppage, or 50-50 if not yet occurred.
  • Game remade: All resolution is based on remade game only; any events in original game are disregarded. First Blood exception: if first blood occurred in original game before remake, that team wins; otherwise, resolution based on remade game.
  • No kills recorded in game: Odd/Even Total Kills markets resolve 50-50 if zero kills occur in a completed game.
  • Forfeit, disqualification, or walkover: Series and game winner markets resolve to declared winner if match is completed or clinching game is forfeited. If match begins but incomplete and one team wins via opponent forfeit, series markets resolve 50-50; game-specific markets resolve 50-50 unless that specific game was completed.
Timing: Resolution occurs within 2 hours of official match conclusion via gol.gg publication; if gol.gg does not publish by that deadline, credible reporting and video evidence consensus is used. Markets remain open until official result is confirmed. If match is delayed beyond 7 days from scheduled date without completion, all markets resolve 50-50.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Grand final match between Solary and Galions in the EMEA Masters Playoffs, initially scheduled for June 15 at 11:00AM ET. This market will resolve to "Solary" if Solary win the match against Galions. This market will resolve to "Galions" if Galions win the match against Solary. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between Solary and Galions in the EMEA Masters Spring 2026, scheduled for Jun 15, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 15, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

This dashboard aggregates prediction market activity for the Solary vs Galions playoff match across Polymarket and Limitless, tracking real-time odds and trader positioning on multiple outcomes. Polymarket currently shows strong consensus around the Games Total O/U 3.5 line, while Limitless reflects head-to-head match winner probabilities. By monitoring both platforms side by side, you can spot where the broader prediction market leans and identify pricing inefficiencies between venues. The combined view reveals how traders across different ecosystems are valuing this EMEA Masters Playoffs matchup.

Prediction markets like these operate on crowd-sourced pricing rather than traditional sportsbook models, meaning odds reflect what thousands of traders believe will happen rather than a bookmaker's margin-adjusted line. Prediction market prices often converge toward true probability over time, especially as an event approaches, making them useful benchmarks against fixed sportsbook spreads. However, sportsbooks typically offer tighter liquidity and faster settlement, while prediction markets reward longer-term conviction with potentially better value. Comparing both can help you identify where public opinion diverges from professional oddsmakers.

Polymarket and Limitless can show different odds on the same event for several reasons. Polymarket and Limitless can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, liquidity pools, and fee structures, which naturally creates price gaps. Polymarket may emphasize series length outcomes while Limitless prioritizes match winner contracts, leading to distinct probability distributions. Arbitrage opportunities sometimes emerge when one platform prices a scenario significantly higher or lower than the other, though transaction costs and withdrawal delays typically limit pure profit extraction. These divergences usually narrow as the event date approaches and information becomes more symmetric.

Team roster changes, player injuries, or last-minute lineup announcements can shift odds significantly in the days leading up to the match. Recent performance trends, head-to-head records, and meta shifts in the competitive League of Legends landscape all influence trader sentiment. Betting volume spikes often precede major tournaments, and social media momentum around either team can accelerate price moves. Watch for official EMEA Masters communications, scrim results leaks, or coaching staff statements that might reveal strategic adjustments. As the match approaches, late-arriving information typically creates the most volatile repricing.