TOTAL VOLUME:
$134.2b
24H VOL:
$126,590,312
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,439,516,703
404,175
Markets across
30,277
events
MATCHED EVENTS:
2,685
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 15, 6:37 PM EST
Polymarket
This market tracks the likelihood of any player achieving a quadra kill in individual games during the League of Legends best-of-five match between Skillcamp Esport and Project Conquerors in the LFL Promotion Playoffs. Currently, the consensus probability of “Game 3: Any Player Quadra Kill?” occurring is 50.0%, as aggregated from Kalshi, Polymarket, and Predict. Resolution will be determined by data from https://gol.gg/esports/home. Additionally, “Game 1: Any Player Quadra Kill?” has a 50.0% probability. Keep an eye on the start of the series on September 15, 2026, to see how early game performances might influence quadra kill potential.
This market refers to the LoL Semifinal match between Skillcamp Esport and Project Conquerors in the LFL Promotion Playoffs, initially scheduled for September 15, 2026 at 12:00 PM ET. This market will resolve to "Skillcamp Esport" if Skillcamp Esport win the match against Project Conquerors. This market will resolve to "Project Conquerors" if Project Conquerors win the match against Skillcamp Esport. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 29, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 15, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The market resolves to Yes if either Project Conquerors or Skillcamp Esport wins their league's promotion tournament, leading to the scheduled match on September 15, 2026. If the match is postponed beyond 48 hours, cancelled, or forfeited before any play, it resolves to the fair market price. If the match commences and is later forfeited, resolution adheres to the official result from the governing body. Kalshi states no official affiliation with the governing league, and all trademarks are property of their respective owners.
This market refers to the LoL Semifinal match between Skillcamp Esport and Project Conquerors in the LFL Promotion Playoffs, initially scheduled for September 15, 2026 at 12:00 PM ET. This market will resolve to "Skillcamp Esport" if Skillcamp Esport win the match against Project Conquerors. This market will resolve to "Project Conquerors" if Project Conquerors win the match against Skillcamp Esport. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 29, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 15, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds, like those found on Polymarket and Predict for this market, often reflect the collective wisdom of a diverse group of traders, potentially offering a different perspective than traditional sportsbooks. Sportsbooks set odds based on their own models and risk assessment, while prediction markets aggregate the opinions of many individuals. This can lead to discrepancies, especially when there’s significant public information or disagreement about the likely outcome. The volume of $315,411 traded here suggests active interest, and the odds may converge with or diverge from sportsbook lines as new information becomes available.
Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. The differing prices on Polymarket and Predict for the LFL Promotion Playoffs can stem from several factors. Each platform attracts a different user base with varying levels of expertise and information. Trading fees, platform-specific rules, and the liquidity available on each venue also contribute to price discrepancies. Furthermore, the leading markets on each platform are currently different—Polymarket currently favors Game 1: Any Player Penta Kill? at 99, while Predict leans toward LoL: Skillcamp Esport vs Project Conquerors - Game 1 Winner. This indicates differing perceptions of the most probable outcomes among traders on each platform.