TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 2, 4:50 PM EST
Polymarket
This market tracks whether the total number of kills in Game 2 of the SK Gaming versus G2 Esports LEC Regular Season match will be odd or even. The aggregated consensus probability for the leading outcome stands at 100.0%. Data is drawn from Predict, Kalshi, Polymarket, and Limitless, with resolution based on official information from https://gol.gg/esports/home, supported by video evidence if required. Watch for the match on August 2 at 11:00 AM ET, as this will be the key catalyst for resolution.
This market refers to the LoL match between SK Gaming and G2 Esports in the LEC Regular Season, initially scheduled for August 2 at 11:00AM ET. This market will resolve to "SK Gaming" if SK Gaming win the match against G2 Esports. This market will resolve to "G2 Esports" if G2 Esports win the match against SK Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
If over 2.5 maps are played in the LEC 2026: G2 Esports vs. SK Gaming League of Legends match originally scheduled for Aug 2, 2026 at 11:00 AM EDT, then the market resolves to Yes.
This market refers to the LoL match between SK Gaming and G2 Esports in the LEC Regular Season, initially scheduled for August 2 at 11:00AM ET. This market will resolve to "SK Gaming" if SK Gaming win the match against G2 Esports. This market will resolve to "G2 Esports" if G2 Esports win the match against SK Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the match between SK Gaming and G2 Esports in the LEC Summer 2026, scheduled for Aug 2, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by September 2, 2026, 23:59 UTC, the market will resolve to "Other."