TOTAL VOLUME:

$54.6b

24H VOL:

$283,259,638

OPEN INTEREST:

$1,235,549,422

505,521

Markets across

13,661

events

MATCHED EVENTS:

1,892

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
kalshi
polymarket
Trending

LoL: Sentinels vs Disguised (BO3) - LCS Group Stage

Volume:
$827,895
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between Sentinels and Disguised in the LCS Group Stage, initially scheduled for April 4 at 7:00PM ET. This market will resolve to "Sentinels" if Sentinels win the match against Disguised. This market will resolve to "Disguised" if Disguised win the match against Sentinels. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket both resolve all markets based on official information from gol.gg/esports/home, with identical handling of cancellations, delays beyond 7 days, forfeits, walkovers, incomplete games, and remakes across all 68 markets in this group.

Primary resolution logic:

Official information from gol.gg/esports/home; if results are not published within 2 hours after event conclusion, a consensus of credible reporting including video evidence may be used.

Core resolution logic:

  • Series-level markets (match winner, handicap, games total) resolve based on completed match outcome; forfeits/walkovers after play begins count toward the result, but forfeits before play begins resolve 50-50.
  • Game-specific markets (winner, kills, objectives, penta/quadra kills, first blood) resolve based on that game's completion; if a game is not played due to series clinch, forfeit, or disqualification, the market resolves 50-50.
  • Objective markets (Baron, Dragon, Inhibitor) require both teams to achieve the condition; if the game ends via surrender before the condition is met, the market resolves NO.
  • Kill-count and odd/even markets resolve based on total champion kills only; executions do not count.
  • If the match is canceled, delayed beyond 7 days without completion, or ends in a tie, all markets resolve 50-50.
  • If a game is remade, resolution is based on the remade game only; first blood prior to a remake is honored if it occurred before the remake decision.

Edge cases & Clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 2 or Game 3 is played, those game-specific markets resolve 50-50; series-level markets resolve based on the clinching outcome.
  • Game Surrender with Partial Objectives: If a game ends via surrender, objective markets (Baron, Dragon, Inhibitor) resolve based on whether both teams achieved the condition prior to surrender; if the condition was not met, the market resolves NO.
  • Forfeit or Walkover Timing: If a forfeit or walkover occurs before any game begins, series-level markets resolve 50-50; if it occurs after a game is completed, that game counts toward the result and series-level markets resolve accordingly.
  • First Blood in Remade Game: If a game is remade, first blood prior to the remake is honored; if no first blood occurred before the remake, resolution is based on the remade game.
  • Execution vs. Champion Kill: Deaths to turrets, minions, or neutral monsters where no enemy champion receives kill credit do not count toward kill totals; only champion-to-champion kills are counted.

Timing:

Resolution occurs upon official publication of match and game results on gol.gg/esports/home within 2 hours of event conclusion; if not published within 2 hours, credible reporting consensus is used.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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