This event group covers a Best-of-3 League of Legends match between Sentinels and Disguised in the Esports World Cup North America Qualifier Playoffs (Upper Bracket Quarterfinal 4), scheduled for April 15, 2026 at 5:00 PM EDT. Markets span series-level outcomes (match winner, game count), individual game winners (Games 1–3), and in-game objective metrics (Baron/Dragon slays, inhibitor destruction, kill counts, and multi-kill achievements). Resolution depends on official match data from gol.gg or credible consensus reporting.
Unified Resolution Criteria (Consistent across platforms)
All platforms (Kalshi and Polymarket) apply consistent resolution logic: markets resolve based on official match results from gol.gg/esports/home, with identical handling of cancellations, delays beyond 7 days, forfeits, walkovers, and incomplete games resolving to 50-50.
Primary resolution logic:
Official information from https://gol.gg/esports/home; if unavailable within 2 hours of event conclusion, consensus of credible reporting including video evidence.
Core resolution logic:
Match-level markets (Series Winner, Games Total O/U 2.5, Game Handicap) resolve based on the completed best-of-3 series result between Sentinels and Disguised.
Individual game markets (Game 1/2/3 Winner, Odd/Even Kills, Baron/Dragon/Inhibitor objectives, Penta/Quadra Kills) resolve based on completion and occurrence of the specified event within that game only.
If a game is not played due to series clinch, forfeit, disqualification, or walkover, game-specific markets resolve to 50-50.
If the entire match is canceled, delayed beyond 7 days without play, or ends in a tie, all markets resolve to 50-50.
If a game begins but is not completed, game-specific markets resolve to 50-50 unless the market explicitly allows partial resolution (e.g., First Blood if it occurred before stoppage).
Games won by forfeit, disqualification, walkover, or default count toward series totals if the match is completed.
If a game is remade, resolution is based on the remade game only.
Executions (non-champion kills) do not count toward kill totals; only champion-to-champion kills are counted.
Edge cases & Clarifications:
Series Clinch Before Game 3: If one team wins 2-0, Game 3 is never played. All Game 3-specific markets (Odd/Even Kills, Penta/Quadra Kills, Baron/Dragon/Inhibitor objectives) resolve to 50-50.
Game Remakes: If any game is remade, resolution is based on the remade game only, not the original. This applies to all game-specific markets.
Incomplete Game with Partial Events: If a game begins but does not complete (e.g., surrender), markets for events that occurred before stoppage (e.g., First Blood) resolve based on that occurrence; markets requiring full game completion (e.g., Odd/Even Total Kills) resolve to 50-50.
Match Forfeiture at Clinching Game: If the clinching game is forfeited, the match is considered completed and the series result stands; Games Total O/U 2.5 and Game Handicap resolve accordingly.
No Kills Recorded in Game: If a game is completed but zero kills are recorded, Odd/Even Kill markets resolve to 50-50 per explicit rule.
Timing:
Resolution occurs upon official publication of match results by gol.gg/esports/home within 2 hours of event conclusion; if unavailable, upon consensus of credible reporting. Game-specific markets resolve upon completion of that individual game; series-level markets resolve upon completion of the best-of-3 series.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.