TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Saigon Warriors vs Top Esports Challenger (BO3) - Asia Masters Last Chance Qualifier
polymarket
limitless
kalshi

LoL: Saigon Warriors vs Top Esports Challenger (BO3) - Asia Masters Last Chance Qualifier

Volume:
$756,551

Game 2 Winner

all

2 markets

Polymarket

Limitless

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 15, 2026

Closed: Jun 15, 11:40 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 2 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$158,104
N/A
N/A
N/A
Settled
Yes
limitless

Top Esports Challenger

100%
Yes 100¢No 0¢
99.8¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
kalshi

Top Esports Challenger

100%
Yes 100¢No 0¢
100¢
N/A
$98,715
N/A
N/A
$43,466
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$300,354
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$3,488
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
20¢
N/A
$1
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$115,024
N/A
N/A
N/A
Settled
Yes
kalshi

Saigon Warriors

0%
Yes 0¢No 100¢
100¢
N/A
$75,408
N/A
N/A
$49,807
Settled
No
limitless

Saigon Warriors

0%
Yes 0¢No 100¢
99¢
N/A
$1,049
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: TESC (-1.5) vs Saigon Warriors (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$3,357
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: SGW (-1.5) vs Top Esports Challenger (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

100%
Yes 100¢No 0¢
10¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
10¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
2.5¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
5¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 28

Intro

This market tracks whether both Saigon Warriors and Top Esports Challenger will slay at least one dragon each during Game 1 of their best-of-three League of Legends match in the Asia Masters Last Chance Qualifier. The aggregated consensus across Polymarket, Limitless, and Kalshi stands at 100.0% for this outcome. Resolution will be determined by official League of Legends statistics from gol.gg/esports/home, with credible reporting and video evidence as backup if results are not published within 2 hours of the match conclusion. Watch for the match scheduled on June 15, 2026 at 6:00 AM ET to see whether both teams secure dragon kills in the opening game.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All three platforms (Polymarket, Kalshi, Limitless) apply consistent match-level and game-level resolution logic, with unified fallback to 50-50 or 'Other' for cancellations, delays beyond 7 days, forfeits, disqualifications, and walkovers. In-game objective markets uniformly resolve based on completed game state or pre-surrender snapshot.Primary resolution logic: Official League of Legends statistics from gol.gg/esports/home; if results not published within 2 hours of event conclusion, consensus of credible reporting including video evidence.

Core resolution logic:

  • Series Winner (Match): Resolves to the team that wins 2 games first in the best-of-three. If match is canceled, ends in tie, or delayed beyond 7 days without a winner, resolves to 50-50 or 'Other'.
  • Individual Game Winners (Game 1, 2, 3): Resolves to the team that wins the specified game if completed. If game is not played due to series clinch, forfeit, disqualification, or walkover, resolves to 50-50.
  • In-Game Objectives (Dragons, Barons, Inhibitors, Kills, Multi-Kills): Resolves based on completed game state. If game ends via surrender before objective is achieved, resolution reflects pre-stoppage state. If game is never played, resolves to 50-50.
  • Odd/Even Total Kills: Resolves to 'Odd' or 'Even' based on combined champion kills by both teams. If no kills recorded or game not played, resolves to 50-50.
  • Games Total (O/U 2.5): Resolves to 'Over' if 3+ games played, 'Under' if fewer than 3. Forfeits, disqualifications, and walkovers count toward total if match is completed.
  • Handicap (TESC -1.5 vs Saigon +1.5): Resolves to Top Esports Challenger if they win 2+ more games than Saigon Warriors; otherwise resolves to Saigon Warriors. If match incomplete or canceled, resolves to 50-50.

Edge cases & clarifications:

  • Series Clinch Before Game 3: If one team wins 2 games before Game 3 is played, Game 3 markets (winner, objectives, kills) resolve to 50-50. Series-level markets resolve to the clinching team.
  • Game Remake: If a game is remade, resolution is based on the remade game only, not the original.
  • Forfeit, Disqualification, or Walkover Before Match Start: If match ends via forfeit/disqualification/walkover before any game is played, series-level markets resolve to 50-50. If one team wins during the match via opponent forfeit/disqualification, that team is declared the winner.
  • Delay Beyond 7 Days Without Play: If match is delayed beyond 7 days from scheduled date (June 15, 2026) without any game beginning, all markets resolve to 50-50 or 'Other'.
  • Multi-Kill Definitions: Penta Kill = all 5 enemy champions killed in rapid succession. Quadra Kill = 4 enemy champions killed in rapid succession. A Penta Kill counts as a Quadra Kill for Quadra Kill markets. Elder Dragon kills do not count toward 'Both Teams Slay Dragon' markets; only elemental dragons count.
Timing: Resolution occurs within 2 hours of official match conclusion per gol.gg/esports/home. If results not published by that deadline, credible reporting (including video evidence) may be used. Limitless applies a hard deadline of July 15, 2026 23:59 UTC; if no official result by then, resolves to 'Other'.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between Saigon Warriors and Top Esports Challenger in the Asia Masters Last Chance Qualifier, initially scheduled for June 15 at 6:00AM ET. This market will resolve to "Saigon Warriors" if Saigon Warriors win the match against Top Esports Challenger. This market will resolve to "Top Esports Challenger" if Top Esports Challenger win the match against Saigon Warriors. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is determined by the winner of the Asia Masters 2026: Top Esports Challenger vs. Saigon Warriors League of Legends match scheduled for June 15, 2026 at 6:00 AM EDT. The market resolves to Yes if Top Esports Challenger wins the match, and also resolves to Yes if Saigon Warriors wins the match. This structure indicates that the market resolves affirmatively regardless of which team prevails, suggesting the underlying event concerns match completion or participation rather than a specific team outcome.

Limitless

This market refers to the match between Saigon Warriors and Top Esports Challenger in the Asia Masters 2026, scheduled for Jun 15, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 15, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

Prediction markets and traditional sportsbooks price events differently because they operate under distinct incentive structures. Sportsbooks set odds to balance liability and extract a margin, while prediction markets aggregate trader beliefs through continuous price discovery. This market may show higher or lower implied probabilities than a sportsbook quote on the same outcome, reflecting real-time crowd conviction rather than a bookmaker's risk management. Comparing both sources can highlight where smart money is positioning ahead of the match.

Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, liquidity pools, and contract designs. Kalshi's binary structure on match winners may appeal to directional bettors, while Polymarket's granular outcomes like Baron Nashor slays attract players focused on specific in-game moments. Arbitrage opportunities between the two venues can persist due to trading fees, withdrawal delays, and the effort required to move capital across platforms. Monitoring both helps you spot mispricings and understand which narratives dominate each community.

Key catalysts include roster announcements or player substitutions, injury reports, recent tournament results, and scrim leaks showing team form. Meta shifts in the current patch can favor one team's champion pool or playstyle, triggering sharp repricing. Analyst commentary and community predictions on social media often precede large odds swings. Closer to match day, warm-up game outcomes and official broadcast previews typically drive final positioning as traders lock in conviction before the series begins.