TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
LoL: S2G Esports vs Bushido Wildcats (BO5) - TCL Playoffs
polymarket

LoL: S2G Esports vs Bushido Wildcats (BO5) - TCL Playoffs

Volume:
$184,500

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Feb 26, 2026

Closed: Feb 26, 4:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$100,850
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

100%
Yes 100¢No 0¢
—
N/A
$57,523
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$11,517
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$7,465
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: S2G (-1.5) vs Bushido Wildcats (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$2,666
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: S2G (-2.5) vs Bushido Wildcats (+2.5)

100%
Yes 100¢No 0¢
—
N/A
$2,112
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 3.5 Games

0%
Yes 0¢No 100¢
—
N/A
$1,241
N/A
N/A
N/A
Settled
No
polymarket

O/U 4.5 Games

0%
Yes 0¢No 100¢
—
N/A
$1,126
N/A
N/A
N/A
Settled
No
Total markets: 8

Description

This market refers to the LoL match between S2G Esports and Bushido Wildcats in the TCL Playoffs, scheduled for February 26 at 10:00AM ET. This market will resolve to "S2G Esports" if S2G Esports win the match against Bushido Wildcats. This market will resolve to "Bushido Wildcats" if Bushido Wildcats win the match against S2G Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.