TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: RMD Gaming vs RED Academy (BO1) - Circuito Desafiante Regular Season
polymarket
kalshi

LoL: RMD Gaming vs RED Academy (BO1) - Circuito Desafiante Regular Season

Volume:
$134,016

RED Academy

all

2 markets

Kalshi

Polymarket

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 9, 2026

Closed: Apr 8, 11:00 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

RED Academy

View
100%
Yes 100¢No 0¢
—
N/A
$21,689
N/A
N/A
$12,449
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$98,376
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
kalshi

RMD Gaming

0%
Yes 0¢No 100¢
—
N/A
$13,933
N/A
N/A
$10,812
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$13
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 9

Description

This event group covers a League of Legends Best-of-1 match between RMD Gaming and RED Academy in the Circuito Desafiante Regular Season, scheduled for April 8, 2026 at 7:00 PM ET. Markets span the match winner and five in-game objective/stat outcomes (Baron, Dragon, Inhibitor, Kills parity, and multi-kill achievements).

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Match winner resolution scope differs: Polymarket explicitly resolves to 50-50 for pre-match forfeits/walkovers/disqualifications, while Kalshi's binary Yes/Yes structure does not address these scenarios, creating potential divergence in edge-case outcomes.Hero tip: For in-game objective markets (Baron, Dragon, Inhibitor, Kills, multi-kills), resolution is unified across both platforms: all use gol.gg as primary source, apply 50-50 for cancellations/delays beyond 7 days, and resolve based on game state at stoppage. Focus divergence risk only on the match winner market. If a forfeit occurs before Game 1 starts, expect Polymarket to resolve 50-50 and verify Kalshi's handling independently.

Critical divergence points:

  • Polymarket: Match winner resolves to RMD Gaming or RED Academy if either team wins. Explicitly resolves to 50-50 if match is canceled, ends in tie, delayed beyond 7 days without winner, or ends in forfeit/disqualification/walkover before start. Key Quote: 'If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.'
  • Kalshi: Binary market structure: RED Academy win → Yes; RMD Gaming win → Yes. No explicit guidance on forfeits, walkovers, disqualifications, cancellations, or delays. Does not accommodate a 50-50 outcome within its binary framework.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.