TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: RMD Gaming vs KaBuM! Ilha das Lendas (BO1) - Circuito Desafiante Regular Season
polymarket
kalshi

LoL: RMD Gaming vs KaBuM! Ilha das Lendas (BO1) - Circuito Desafiante Regular Season

Volume:
$123,332

KaBuM! Ilha das Lendas

all

2 markets

Kalshi

Polymarket

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 2, 2026

Closed: Apr 1, 10:00 PM EST

kalshi

Kalshi

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Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

KaBuM! Ilha das Lendas

View
100%
Yes 100¢No 0¢
—
N/A
$24,013
N/A
N/A
$15,774
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$61,020
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$170
N/A
N/A
N/A
Settled
Yes
kalshi

RMD Gaming

0%
Yes 0¢No 100¢
—
N/A
$36,060
N/A
N/A
$28,432
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$1,395
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$176
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$176
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$161
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$161
N/A
N/A
N/A
Settled
No
Total markets: 9

Description

This event group covers a League of Legends best-of-one match between RMD Gaming and KaBuM! Ilha das Lendas in the Circuito Desafiante Regular Season, scheduled for April 1, 2026. Markets span match winner determination and in-game objective outcomes (Baron, Dragons, Inhibitors, kills, and multi-kills) for Game 1.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms resolve the match winner identically; all Polymarket in-game markets apply uniform edge-case logic (50-50 for cancellation/delay/forfeit/walkover, objective-state resolution for surrender, remake-only for remakes).Primary resolution logic: Official gol.gg/esports/home; if unpublished within 2 hours of event conclusion, credible consensus reporting and video evidence may substitute.

Core resolution logic:

  • Match winner resolves to RMD Gaming if they win, or KaBuM! Ilha das Lendas if they win.
  • In-game objectives (Baron, Dragons, Inhibitors) resolve Yes if both teams achieve the condition, No if either or both do not.
  • Total kills resolve Odd if combined champion kills are odd, Even if even; executions do not count.
  • Multi-kills (Quadra, Penta) resolve Yes if any player achieves the threshold, No otherwise.
  • If match is canceled, delayed beyond 7 days, forfeited, disqualified, or ends in walkover before Game 1 starts, all markets resolve 50-50.
  • If series is clinched before Game 1 is needed, all Game 1 markets resolve 50-50.
  • If Game 1 begins but does not complete via surrender, objective markets resolve based on state at stoppage; if condition unmet, resolve No.
  • If Game 1 is remade, resolution is based on the remade game only.

Edge cases & clarifications:

  • Cancellation or Delay Beyond 7 Days: All markets resolve 50-50 if match is canceled or delayed beyond 7 days from scheduled date without a winner determined.
  • Forfeit, Disqualification, or Walkover Before Game 1: Match winner resolves 50-50; all Game 1 in-game markets resolve 50-50.
  • Series Clinch Before Game 1: If series result is already determined before Game 1 is played, all Game 1 markets resolve 50-50.
  • Game 1 Surrender: Objective markets resolve based on whether the condition was met prior to stoppage. If condition unmet, resolve No.
  • Game 1 Remake: Resolution is based on the remade game only; original game is disregarded.
Timing: Resolution occurs after Game 1 conclusion and official publication on gol.gg/esports/home, or within 2 hours thereafter via credible consensus if official source is delayed.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.