LoL: RED Academy vs paiN Gaming Academy (BO1) - Circuito Desafiante Regular Season
Volume:
$104,130
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This event group covers a League of Legends Best-of-One match between RED Academy and paiN Gaming Academy scheduled for April 22, 2026 at 8:00 PM EDT in the Circuito Desafiante Regular Season. The group includes six markets: match winner, and five in-game metrics for Game 1 (Baron Nashor dual slays, Dragon dual slays, Inhibitor dual destructions, Penta Kill occurrence, Quadra Kill occurrence, and total kills parity).
Unified Resolution Criteria (Consistent across platforms)
Both Kalshi and Polymarket resolve based on the actual match outcome between RED Academy and paiN Gaming Academy scheduled for April 22, 2026, with consistent treatment of forfeits, walkovers, and delays beyond 7 days as 50-50 outcomes.
Primary resolution logic:
https://gol.gg/esports/home (official League of Legends esports statistics platform), with credible reporting and video evidence as fallback if results not published within 2 hours of event conclusion.
Core resolution logic:
Match Winner Market: Resolves to RED Academy if RED Academy wins; resolves to paiN Gaming Academy if paiN Gaming Academy wins.
Forfeit/Walkover/Disqualification: If either team forfeits, is disqualified, or walks over before the match starts, the market resolves 50-50.
Cancellation or Delay: If the match is canceled or delayed beyond 7 days without a winner determined, the market resolves 50-50.
Game 1 Objective Markets (Baron, Dragon, Inhibitor, Penta/Quadra Kills, Odd/Even Kills): Resolve based on in-game statistics from Game 1 only, with 50-50 resolution if Game 1 is never played, canceled, delayed beyond 7 days, or forfeited before completion.
Partial Game Completion: If Game 1 begins but ends via surrender or incomplete play, objective markets resolve based on whether the condition was met prior to stoppage; if not met, resolves NO.
Team Name Matching: Minor name discrepancies, abbreviations, sponsor tags, and academy designations are treated as referring to the same team provided the intended team is clearly identifiable.
Remade Games: If Game 1 is remade, resolution is based on the remade game only.
Edge cases & Clarifications:
Forfeit vs. In-Game Completion: If a team forfeits before the match starts, all markets resolve 50-50. If a team forfeits or surrenders after Game 1 begins, the match winner resolves to the non-forfeiting team, but objective markets resolve based on conditions met prior to stoppage.
Delay Beyond 7 Days: If the match is delayed more than 7 days from the scheduled April 22, 2026 date without a winner determined, all markets resolve 50-50.
Game 1 Not Played Due to Series Clinch: If the series result is determined before Game 1 is needed (e.g., in a BO3 or BO5 format), Game 1 objective markets resolve 50-50.
Quadra Kill Includes Penta Kill: A Penta Kill (5 enemy champions) counts as satisfying the Quadra Kill market condition (4+ enemy champions).
Execution vs. Champion Kill: For the Odd/Even Kills market, only champion-to-champion kills count; executions to turrets, minions, or neutral monsters do not count toward the total.
Timing:
Match winner resolves upon official announcement from gol.gg or credible reporting within 2 hours of event conclusion. Game 1 objective markets resolve based on in-game statistics from the completed or stopped Game 1, with the same 2-hour publication window for official results.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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