TOTAL VOLUME:
$134.2b
24H VOL:
$126,324,530
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,434,646,834
406,019
Markets across
30,401
events
MATCHED EVENTS:
2,689
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 22, 3:49 PM EST
Kalshi
This event group covers a League of Legends match between paiN Gaming and FURIA Esports in the CBLOL Regular Season, scheduled for August 22, 2026. The markets span various aspects of the match including game winners, total games played, and specific in-game events across multiple platforms.
This market refers to the LoL match between paiN Gaming and FURIA Esports in the CBLOL Regular Season, initially scheduled for August 22, 2026 at 2:00 PM ET. This market will resolve to "paiN Gaming" if paiN Gaming win the match against FURIA Esports. This market will resolve to "FURIA Esports" if FURIA Esports win the match against paiN Gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 5, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 22, 2026 at 2:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markets resolve to Yes for the respective team if that team wins the specified League of Legends match. If the match is postponed beyond 48 hours, cancelled before play begins, or forfeited prior to any play, markets resolve to the fair market price. If the match begins and is later forfeited, resolution follows the official result from the governing body or tournament organizer. Kalshi disclaims any affiliation with the governing league, and all trademarks belong to their respective owners.
This market refers to the LoL match between paiN Gaming and FURIA Esports in the CBLOL Regular Season, initially scheduled for August 22, 2026 at 2:00 PM ET. This market will resolve to "paiN Gaming" if paiN Gaming win the match against FURIA Esports. This market will resolve to "FURIA Esports" if FURIA Esports win the match against paiN Gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 5, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 22, 2026 at 2:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between paiN Gaming and FURIA Esports in the CBLOL Split 2 2026, initially scheduled for August 22, 2026 UTC. This market will resolve to "paiN Gaming" if paiN Gaming win the match against FURIA Esports. This market will resolve to "FURIA Esports" if FURIA Esports win the match against paiN Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Several signals could shift this market before it settles. Key player injuries, strategic roster changes, or standout performances in early game phases often cause rapid re-pricing. Additionally, commentary from analysts and fan sentiment on social media can influence trader behavior on Polymarket and Predict. Any last-minute tournament rule updates or venue disruptions may also create volatility. Monitoring pre-match forums, live score updates, and in-game momentum swings will help participants anticipate and react to market moves.