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406,422

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LoL: paiN Gaming vs Fluxo W7M (BO3) - CBLOL Regular Season
polymarket
kalshi

LoL: paiN Gaming vs Fluxo W7M (BO3) - CBLOL Regular Season

Volume:
$471,958

Game Handicap: FXW7 (-1.5) vs paiN Gaming (+1.5)

 - Polymarket

Game Handicap: FXW7 (-1.5) vs paiN Gaming (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 26, 2026

Closed: Apr 25, 8:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: FXW7 (-1.5) vs paiN Gaming (+1.5)

View
100%
Yes 100¢No 0¢
—
N/A
$29,553
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$6,653
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$167
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 32.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 31.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 35.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 36.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 34.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 37.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 38.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$179,005
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$127,516
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$117,812
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$5,817
N/A
N/A
N/A
Settled
Yes
kalshi

Over 2.5 maps

0%
Yes 0¢No 100¢
—
N/A
$459
N/A
N/A
$454
Settled
No
polymarket

Total Kills Over/Under 26.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$4,160
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: PNG (-1.5) vs Fluxo W7M (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$150
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$28
N/A
N/A
N/A
Settled
No
Total markets: 25 of 67

Description

This market refers to the LoL match between paiN Gaming and Fluxo W7M in the CBLOL Regular Season, initially scheduled for April 25 at 3:00PM ET. This market will resolve to "paiN Gaming" if paiN Gaming win the match against Fluxo W7M. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against paiN Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms apply identical resolution logic: markets resolve based on official match results from gol.gg, with consistent handling of cancellations, delays beyond 7 days, forfeits, walkovers, and incomplete games resolving to 50-50.Primary resolution logic: https://gol.gg/esports/home (official CBLOL League of Legends statistics and match results)

Core resolution logic:

  • Match and game-level markets resolve based on completed match/game outcomes as recorded on gol.gg.
  • If the match is canceled entirely or delayed beyond 7 days from the scheduled date (April 25, 2026, 3:00 PM EDT) without a winner determined, all markets resolve 50-50.
  • If a game is never played due to forfeit, disqualification, or walkover before the series begins, game-specific markets resolve 50-50; series-level markets resolve 50-50 only if the match itself is forfeited/disqualified.
  • If a game begins but is not completed (surrender, remake, or stoppage), game-specific markets resolve based on events that occurred prior to stoppage; if the condition was not met, they resolve NO (or 50-50 for certain conditions like kills recorded).
  • If a game is remade, resolution is based on the remade game only.
  • For series-level markets (match winner, O/U 2.5 games, handicap), games won by forfeit, disqualification, or walkover count toward the total, provided the match is completed.
  • If the series result is clinched before a game is played (e.g., one team wins 2-0 before Game 3), that unplayed game resolves 50-50 for game-specific markets.
  • If gol.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting and video evidence may be used as a secondary source.

Edge cases & clarifications:

  • Series Clinch Before Game Played: If a team clinches the series before a game is needed (e.g., 2-0 before Game 3), that unplayed game's markets resolve 50-50, but the series-level market (match winner) resolves to the clinching team.
  • Forfeit/Disqualification During Series: If a match begins but one team forfeits or is disqualified mid-series, the winning team's markets resolve YES; series-level markets count the forfeited games toward the total if the match is completed.
  • Game Remake: If a game is remade, all resolution is based on the remade game only; any events in the original game are disregarded.
  • Incomplete Game with Partial Events: If a game ends via surrender before certain objectives are achieved (e.g., Baron not slain), markets for those objectives resolve NO; markets for events that did occur resolve based on what happened before stoppage.
  • No Kills Recorded in Game: If a game is completed but no kills are recorded, Odd/Even Total Kills markets resolve 50-50; Total Kills Over/Under markets resolve 50-50.
Timing: Resolution occurs upon official publication of match results on gol.gg within 2 hours of event conclusion; if delayed beyond 2 hours, credible reporting and video evidence may be used. Series-level markets resolve upon completion of the series (when one team reaches 2 wins). Game-specific markets resolve upon completion of that individual game.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.