TOTAL VOLUME:

$134.2b

24H VOL:

$126,324,530

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,434,646,834

406,019

Markets across

30,401

events

MATCHED EVENTS:

2,689

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: paiN Gaming Academy vs Ei Nerd Esports (BO3) - Circuito Desafiante Playoffs
polymarket

LoL: paiN Gaming Academy vs Ei Nerd Esports (BO3) - Circuito Desafiante Playoffs

Volume:
$146,811

Game 1 Winner

 - Polymarket

Game 1 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 18, 2026

Closed: Aug 17, 10:24 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 1 Winner

View
0%
60%
Yes 0¢No 100¢
—
N/A
$70,719
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
60%
Yes 0¢No 100¢
—
N/A
$44,444
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
64%
Yes 0¢No 100¢
—
N/A
$29,523
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: PNG.A (-1.5) vs Ei Nerd Esports (+1.5)

0%
37%
Yes 0¢No 100¢
—
N/A
$1,992
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
47%
Yes 0¢No 100¢
—
N/A
$132
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
50%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
23%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
50%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
26%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
29%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
50%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
50%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
23%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
50%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
50%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
49%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
50%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

50%
49%
Yes 50¢No 50¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

50%
27%
Yes 50¢No 50¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

50%
Yes 50¢No 50¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

50%
49%
Yes 50¢No 50¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

50%
Yes 50¢No 50¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 23

Description

This market refers to the LoL Upper bracket quarterfinal 2 match between paiN Gaming Academy and Ei Nerd Esports in the Circuito Desafiante Playoffs, initially scheduled for August 17, 2026 at 7:00 PM ET. This market will resolve to "paiN Gaming Academy" if paiN Gaming Academy win the match against Ei Nerd Esports. This market will resolve to "Ei Nerd Esports" if Ei Nerd Esports win the match against paiN Gaming Academy. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before August 31, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 17, 2026 at 7:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the LoL Upper bracket quarterfinal 2 match between paiN Gaming Academy and Ei Nerd Esports in the Circuito Desafiante Playoffs, initially scheduled for August 17, 2026 at 7:00 PM ET. This market will resolve to "paiN Gaming Academy" if paiN Gaming Academy win the match against Ei Nerd Esports. This market will resolve to "Ei Nerd Esports" if Ei Nerd Esports win the match against paiN Gaming Academy. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before August 31, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 17, 2026 at 7:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.