TOTAL VOLUME:

$134b

24H VOL:

$107,351,958

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,416,970,024

400,720

Markets across

30,097

events

MATCHED EVENTS:

2,633

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Nongshim Red Force vs Kiwoom DRX (BO3) - LCK Rounds 1-2
kalshi
polymarket

LoL: Nongshim Red Force vs Kiwoom DRX (BO3) - LCK Rounds 1-2

Volume:
$2,096,565

Total Kills Over/Under 28.5 in Game 1?

 - Polymarket

Total Kills Over/Under 28.5 in Game 1? - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 11, 2026

Closed: Apr 11, 10:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Total Kills Over/Under 28.5 in Game 1?

View
100%
Yes 100¢No 0¢
—
N/A
$37,646
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$825
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$256
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$216
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$168
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$147
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$131
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$130
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$115
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: KRX (-1.5) vs Nongshim Red Force (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$115
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$109
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$105
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$42
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 22.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$30
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$30
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 32.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 34.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 31.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$716,218
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$683,429
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$522,458
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: NS (-1.5) vs Kiwoom DRX (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$74,368
N/A
N/A
N/A
Settled
No
Total markets: 25 of 67

Description

This market refers to the LoL match between Nongshim Red Force and Kiwoom DRX in the LCK Rounds 1-2, initially scheduled for April 11 at 4:00AM ET. This market will resolve to "Nongshim Red Force" if Nongshim Red Force win the match against Kiwoom DRX. This market will resolve to "Kiwoom DRX" if Kiwoom DRX win the match against Nongshim Red Force. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket both resolve all markets based on official information from gol.gg/esports/home, with identical handling of match cancellations, forfeits, incomplete games, remakes, and the 7-day delay threshold.Primary resolution logic: Official information from https://gol.gg/esports/home; if results are not published within 2 hours after event conclusion, a consensus of credible reporting including video evidence may be used.

Core resolution logic:

  • Series winner (match outcome) resolves to the team that wins 2 games in the best-of-3 format.
  • Individual game winners resolve based on which team wins that specific game.
  • Games total (Over/Under 2.5) resolves Over if 3 or more games are played, Under if fewer than 3 games are played.
  • Game handicap markets resolve based on the margin of victory: NS (-1.5) resolves to NS if NS wins by 2+ games; KRX (-1.5) resolves to KRX if KRX wins by 2+ games.
  • In-game objective markets (Baron, Dragon, Inhibitors, Kills, Quadra/Penta Kills, First Blood, Odd/Even Kills) resolve based on whether the specified condition occurred during the named game.
  • If a game is not played due to series clinch, forfeit, disqualification, or walkover before the game begins, that game's markets resolve 50-50.
  • If a game begins but is not completed, markets for that game resolve based on what occurred prior to stoppage; if the condition was not met, they resolve No or 50-50 as specified.
  • If a game is remade, resolution is based on the remade game only.
  • If the entire match is canceled, delayed beyond 7 days without play, or ends in a tie, all markets resolve 50-50.
  • Games won by forfeit, disqualification, walkover, or default are counted toward game totals and handicaps, provided the match is completed.

Edge cases & clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 3 is needed (e.g., wins 2-0), Game 3 markets resolve 50-50 because the game is never played.
  • Incomplete Game with Partial Objectives: If a game begins but ends via surrender before both teams slay Baron or Dragon, the market resolves No (condition not met) unless both objectives were already achieved prior to stoppage.
  • Forfeit or Walkover Before Match Start: If the entire match is forfeited or one team walks before any game begins, all markets resolve 50-50.
  • Game Remake: If a game is remade, all markets for that game resolve based on the remade game only; prior game data is disregarded.
  • 7-Day Delay Threshold: If the match is delayed beyond 7 days from the scheduled date (April 11, 2026 at 4:00 AM EDT) without a winner determined, all markets resolve 50-50.
Timing: Resolution occurs upon official publication of results on gol.gg/esports/home within 2 hours after the event's conclusion; if not published within 2 hours, resolution is based on consensus of credible reporting and video evidence.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.