TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 8, 9:19 AM EST
Kalshi
This event group covers multiple markets related to the LCK Round 3-4 Rise Group match between Nongshim Red Force and DN SOOPers, including series winner, individual game outcomes, game statistics, and player achievements.
This market refers to the LoL match between Nongshim Red Force and DN SOOPers in the LCK Round 3-4 Rise Group, initially scheduled for August 8 at 6:00AM ET. This market will resolve to "Nongshim Red Force" if Nongshim Red Force win the match against DN SOOPers. This market will resolve to "DN SOOPers" if DN SOOPers win the match against Nongshim Red Force. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
If DN SOOPers wins the LCK 2026: DN SOOPers vs. Nongshim Red Force League of Legends match originally scheduled for Aug 8, 2026 at 6:00 AM EDT, then the market resolves to Yes. If Nongshim Red Force wins the LCK 2026: DN SOOPers vs. Nongshim Red Force League of Legends match originally scheduled for Aug 8, 2026 at 6:00 AM EDT, then the market resolves to Yes.
This market refers to the match between Nongshim Red Force and DN SOOPers in the LCK 2026, scheduled for Aug 8, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by September 8, 2026, 23:59 UTC, the market will resolve to "Other."
In the upcoming LCK best-of-series match scheduled for 2026-08-08 11:10 UTC: if DN SOOPers wins the series, the market will resolve to "DN SOOPers"; if Nongshim Red Force wins the series, the market will resolve to "Nongshim Red Force". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official LCK broadcast and https://lolesports.com. Note: Opinion will resolve this market strictly based on the first final result officially published or announced by a designated resolution source. Any subsequent revision, correction, or reversal will not affect the resolution.
On Polymarket and Opinion, prices can vary because each platform attracts different user bases and may feature distinct liquidity conditions. Polymarket and Opinion can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. For instance, one venue might see heavier betting on early match dynamics, while another reflects longer-term strategic outlooks. These differences in participation and timing can lead to divergent odds, especially when user activity surges around key gameplay moments or announcements.
Key player performances, coaching strategies, and in-game momentum shifts can all influence this market leading up to resolution. Injuries, strategic roster changes, or even pre-match commentary from players and analysts may cause rapid reevaluations. As the contest progresses, real-time scoring updates and decisive gameplay moments are likely to drive significant adjustments in trader sentiment and odds.