TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Nongshim Esports Academy vs T1 Academy (BO5) - Asia Masters Playoffs
kalshi
polymarket

LoL: Nongshim Esports Academy vs T1 Academy (BO5) - Asia Masters Playoffs

Volume:
$2,120,602

Game 4 Winner

 - Polymarket

Game 4 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 17, 2026

Closed: Jun 17, 11:40 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 4 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$349,851
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$306,362
N/A
N/A
N/A
Settled
Yes
kalshi

T1 Academy

100%
Yes 100¢No 0¢
100¢
N/A
$171,577
N/A
N/A
$100,944
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$629,528
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 3.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$8,686
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$2,531
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
20¢
N/A
$201
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
20¢
N/A
$200
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
20¢
N/A
$200
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
19¢
N/A
$193
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
1¢
N/A
$72
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
20¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$290,005
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$227,135
N/A
N/A
N/A
Settled
Yes
kalshi

Nongshim Esports Academy

0%
Yes 0¢No 100¢
100¢
N/A
$119,976
N/A
N/A
$86,898
Settled
No
polymarket

Game Handicap: T1.A (-1.5) vs Nongshim Esports Academy (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$12,987
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: T1.A (-2.5) vs Nongshim Esports Academy (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$750
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: NS.EA (-2.5) vs T1 Academy (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$100
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$83
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$76
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$18
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$9
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$1
N/A
N/A
N/A
Settled
No
Total markets: 25 of 43

Intro

This event group tracks specific in-game objectives during a League of Legends Best-of-5 match between Nongshim Esports Academy and T1 Academy in the Asia Masters Playoffs. Across Kalshi and Polymarket, the leading outcome—both teams slaying Baron Nashor in Game 2—stands at 20.0%, with Game 4 inhibitor destruction also at 20.0%. Resolution draws from official match statistics via gol.gg/esports/home, supplemented by credible video evidence if official results are unavailable within 2 hours of match conclusion. Watch the match on June 17, 2026 at 5:00 AM EDT to see how these objective-control dynamics unfold across the series.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All markets across Kalshi and Polymarket share identical resolution logic: official gol.gg data as primary source, 2-hour fallback window, 50-50 for unplayed games, and consistent edge-case handling for forfeits, series clinches, and match cancellations.Primary resolution logic: Official match statistics from https://gol.gg/esports/home; credible video evidence and consensus reporting if official results unavailable within 2 hours of match conclusion.

Core resolution logic:

  • Series winner (BO5) resolves to the team that wins 3 games first; if match is canceled, delayed beyond 7 days without play, or ends in forfeit/disqualification/walkover before play begins, resolves 50-50.
  • Individual game winners resolve based on completed game outcome; if game is not completed for any reason, resolves 50-50.
  • Objective-based markets (Baron Nashor, Dragon, Inhibitor destruction) resolve based on in-game statistics recorded prior to game conclusion or surrender; if game is not played or series is already clinched before game is needed, resolves 50-50.
  • Kill-based markets (total kills odd/even) count only champion kills, excluding executions; if no kills recorded or game not played, resolves 50-50.
  • Multi-kill markets (Penta Kill, Quadra Kill) require the achievement to occur during the specified game; if game not played or not completed, resolves 50-50; Penta Kill counts as Quadra Kill for Quadra Kill markets.
  • Series totals (O/U 3.5, O/U 4.5) count all completed games including forfeits and defaults; if match is incomplete or canceled, resolves 50-50.
  • Handicap markets count all completed games including forfeits and defaults; if match is incomplete or canceled, resolves 50-50.
  • Game remakes resolve based on the remade game only, not the original.

Edge cases & clarifications:

  • Series Clinch Before Game Played: If a team clinches the series before a scheduled game is played (e.g., team wins 3-0 and Game 4 is not needed), all game-specific markets for that game resolve 50-50, including objective and kill-based markets.
  • Forfeit, Disqualification, or Walkover: If a team forfeits, is disqualified, or walks over before the match begins, the series resolves 50-50. If a team forfeits during an incomplete series, the winning team is awarded the series and markets resolve accordingly. If a clinching game is forfeited, it counts as a completed match.
  • Game Begins but Not Completed (Surrender): Objective and kill-based markets resolve based on statistics recorded prior to stoppage. If the condition is not met before surrender, the market resolves No (or 50-50 if applicable). Game winner markets resolve 50-50 if the game is not completed.
  • Match Cancellation or Delay Beyond 7 Days: If the match is canceled entirely or delayed beyond 7 days from the scheduled date without play beginning, all markets resolve 50-50.
  • Game Remake: If a game is remade, resolution is based on the remade game only; the original game is disregarded.
Timing: Resolution occurs upon official publication of match results on gol.gg/esports/home or within 2 hours after match conclusion via credible reporting. Series and individual game outcomes resolve immediately upon completion. Objective and kill-based markets resolve upon game completion or surrender. Multi-kill markets resolve upon game completion or upon confirmation that no such kill occurred.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Upper bracket semifinal 2 match between Nongshim Esports Academy and T1 Academy in the Asia Masters Playoffs, initially scheduled for June 17 at 5:00AM ET. This market will resolve to "Nongshim Esports Academy" if Nongshim Esports Academy win the match against T1 Academy. This market will resolve to "T1 Academy" if T1 Academy win the match against Nongshim Esports Academy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is determined by the outcome of the T1 Academy vs. Nongshim Esports Academy League of Legends match scheduled for June 17, 2026 at 5:00 AM EDT as part of the Asia Masters 2026 tournament. The market resolves to Yes if either team wins the match. Standard League of Legends competitive rules apply, with victory determined by the first team to achieve the match objective according to tournament regulations.

Frequently asked questions

Prediction markets like Kalshi and Polymarket operate on peer-to-peer pricing, where traders themselves set odds through buy and sell orders rather than oddsmakers adjusting lines. This can lead to faster price discovery on emerging information but also wider spreads during low-volume periods. Traditional sportsbooks employ professional risk managers and adjust odds to balance liability. Prediction market prices often reflect longer-term consensus, while sportsbooks may move more aggressively on short-term action. For this market, comparing both sources can reveal whether professional bookmakers and retail traders disagree on team strength or match outcome likelihood.

Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics and liquidity pools, leading to natural price variation. Kalshi's binary match-winner contract may appeal to directional bettors, while Polymarket's granular game-by-game outcomes attract players focused on specific moments. Differences in contract design, settlement rules, and fee structures also influence how traders price risk. Additionally, timing lags in order flow and varying levels of esports expertise among participants can cause temporary mispricings. Monitoring both venues helps identify arbitrage opportunities and reveals which outcome the broader prediction market community truly favors.

Key catalysts include roster announcements, player injuries or substitutions, and recent scrim or tournament results showing team form. Meta shifts in League of Legends patch notes can favor one team's playstyle over the other, shifting odds significantly. Public statements from coaches or analysts, community sentiment on social media, and historical head-to-head records all influence trader positioning. Closer to the event, pre-match interviews and official team confirmations may reveal strategic picks or bans. Live game performance during earlier rounds of the Asia Masters Playoffs will also provide real-time data that traders use to adjust their positions before this series begins.