TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Nongshim Esports Academy vs DN SOOPers Challengers (BO3) - LCK Challengers League Rounds 1-2
kalshi
polymarket

LoL: Nongshim Esports Academy vs DN SOOPers Challengers (BO3) - LCK Challengers League Rounds 1-2

Volume:
$364,927

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 24, 2026

Closed: Apr 24, 7:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$211,283
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$72,008
N/A
N/A
N/A
Settled
Yes
kalshi

DN SOOPers Challengers

100%
Yes 100¢No 0¢
—
N/A
$4,766
N/A
N/A
$2,920
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$51,793
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$1,175
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$11
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Quadra Kill

100%
Yes 100¢No 0¢
—
N/A
$11
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: NS.EA (-1.5) vs DN SOOPers Challengers (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$17,362
N/A
N/A
N/A
Settled
Yes
kalshi

Nongshim Esports Academy

0%
Yes 0¢No 100¢
—
N/A
$6,317
N/A
N/A
$4,623
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$107
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$40
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$11
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 25

Description

This event group covers a best-of-three League of Legends match between Nongshim Esports Academy and DN SOOPers Challengers in the LCK Challengers League, scheduled for April 24, 2026 at 1:00 AM EDT. Markets span series outcomes, individual game winners, handicap spreads, and in-game objective/kill metrics across all three potential games.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms (Kalshi and Polymarket) apply consistent resolution logic: markets resolve based on official match results from gol.gg, with identical handling of cancellations, delays beyond 7 days, forfeits, walkovers, and remakes all resolving to 50-50, and completed games resolving based on actual in-game statistics or match outcomes.Primary resolution logic: Official information from https://gol.gg/esports/home, with fallback to credible reporting and video evidence if gol.gg has not published results within 2 hours of event conclusion.

Core resolution logic:

  • Match-level markets (series winner, game handicap, games total) resolve based on the final series result or individual game outcomes as officially recorded.
  • Game-specific markets (Game 1/2/3 winner, inhibitor destruction, dragon slays, baron slays, kill counts, multi-kills) resolve based on in-game statistics from the completed game only.
  • If a game is not played due to series clinch, forfeit, disqualification, or walkover before play begins, game-specific markets resolve 50-50.
  • If a game begins but is not completed (surrender, remake), game-specific markets resolve based on statistics recorded prior to stoppage, or 50-50 if the game is remade.
  • If the entire match is canceled, delayed beyond 7 days without completion, or ends in a tie, all markets resolve 50-50.
  • Multi-kill markets (Penta Kill, Quadra Kill) resolve YES only if the specified kill threshold is achieved during the game; Penta Kills count toward Quadra Kill markets.
  • Objective markets (Baron, Dragon, Inhibitor) require BOTH teams to achieve the objective for YES resolution; if either team fails, the market resolves NO.
  • Odd/Even kill markets resolve based on total combined champion kills by both teams; executions do not count.
  • Games won by forfeit, disqualification, or walkover count toward series totals and handicap calculations if the match is completed.

Edge cases & clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 3 is needed (e.g., winning 2-0), Game 3 markets resolve 50-50 because Game 3 is never played. This applies to all game-specific markets for unplayed games.
  • Game Remake: If a game is remade due to technical issues, all statistics and resolution for that game are based on the remade game only; the original game is disregarded.
  • Surrender Before Objective Completion: If a game ends via surrender before both teams achieve an objective (e.g., Baron, Dragon, Inhibitor), the objective market resolves NO because the condition was not met prior to stoppage.
  • Forfeit or Walkover Before Match Start: If a team forfeits or walks over before any game is played, the match resolves 50-50 and all game-specific markets resolve 50-50, even though the series has a technical winner.
  • Delay Beyond 7 Days: If the match is delayed more than 7 days from the scheduled April 24, 2026 date without a winner determined, all markets resolve 50-50 regardless of partial completion.
Timing: Resolution occurs upon official publication of match results on gol.gg within 2 hours of event conclusion, or upon consensus of credible reporting if gol.gg is delayed.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.