LoL: Nongshim Esports Academy vs BNK FearX Youth (BO3) - LCK Challengers League Rounds 1-2
Volume:
$19,897
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This event group covers a League of Legends Best-of-3 match between Nongshim Esports Academy and BNK FearX Youth in the LCK Challengers League, scheduled for April 3, 2026 at 1:00 AM EDT. Markets span series outcomes, individual game winners, handicaps, and in-game objective/kill metrics across all three potential games.
Unified Resolution Criteria (Consistent across platforms)
Kalshi and Polymarket share identical cancellation, delay, tie, and forfeiture logic; both require completed matches for standard resolution and apply 50-50 fallback uniformly across series-level and game-level markets.
Primary resolution logic:
Official gol.gg esports database (https://gol.gg/esports/home); credible reporting consensus (including video evidence) if gol.gg results unavailable within 2 hours of event conclusion.
Core resolution logic:
Series-level markets (Match Winner, Games Total O/U 2.5, Handicap) resolve based on total games played in the completed match; forfeit/disqualification/walkover games count if match is completed.
Game-level markets (Game 1/2/3 Winner, in-game objectives) resolve 50-50 if the game is not played, not completed, or played only due to series clinch (game not needed).
In-game objective markets (Baron, Dragon, Inhibitor, Kills, Penta/Quadra Kills) resolve based on events that occurred prior to stoppage if game ends via surrender; resolve 50-50 if objective condition not met before stoppage.
If match is canceled (not played at all), delayed beyond 7 days without play beginning, ends in a tie, or begins but is not completed with one team winning via opponent forfeiture/disqualification/walkover, all markets resolve 50-50.
If match ends due to clinching game being forfeited, that counts as a completed match and markets resolve normally.
Remade games are resolved based on the remade game only.
Edge cases & Clarifications:
Match Forfeiture Before Play: If one team forfeits/is disqualified/walks over before the match begins, all markets resolve 50-50 (not a completed match).
Match Begins But Not Completed: If match begins but is not completed and one team wins via opponent forfeiture/disqualification/walkover, series-level markets resolve 50-50; game-level markets for completed games resolve normally, incomplete games resolve 50-50.
Clinching Game Forfeiture: If the clinching game (e.g., Game 3 in a 2-0 scenario) is forfeited, the match is considered completed and markets resolve based on the series result.
Game Not Played Due to Series Clinch: If a game is not played because the series result is already determined (e.g., Game 3 not needed after 2-0), all game-level and in-game objective markets for that game resolve 50-50.
Delay Beyond 7 Days: If match is delayed beyond 7 days from scheduled date (April 3, 2026) without a winner determined, all markets resolve 50-50.
Timing:
Resolution occurs upon completion of the match (all games played and winner determined) or upon triggering of a 50-50 condition (cancellation, delay beyond 7 days, tie, incomplete match with forfeiture). Primary source (gol.gg) must publish results within 2 hours of event conclusion; if not, credible reporting consensus is used.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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