TOTAL VOLUME:

$134.1b

24H VOL:

$113,466,932

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,423,222,590

402,751

Markets across

30,217

events

MATCHED EVENTS:

2,632

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Ninjas in Pyjamas vs JD Gaming (BO3) - LPL Group Ascend
kalshi
polymarket

LoL: Ninjas in Pyjamas vs JD Gaming (BO3) - LPL Group Ascend

Volume:
$1,774,410

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 17, 2026

Closed: Apr 17, 2:10 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$661,643
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$573,443
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$432,918
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$916
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$810
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$810
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$610
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$545
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$198
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$136
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: NIP (-1.5) vs JD Gaming (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$125
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$118
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$115
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 22.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$100
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$100
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$92
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$75
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 20.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$75
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 19.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$21
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$21
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 22.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$16
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 67

Description

This event group covers a Best-of-3 League of Legends match between Ninjas in Pyjamas and JD Gaming in the LPL Group Ascend, initially scheduled for April 17, 2026 at 7:00 AM ET. Markets span series-level outcomes (winner, handicap, game count), individual game winners, and granular in-game metrics (kills, objectives, multikills, first blood).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi employ identical resolution logic: Polymarket resolves the series winner based on match completion and official gol.gg data, while Kalshi's single market (O/U 2.5 maps) directly mirrors Polymarket's series-length determination with the same data source and completion requirements.Primary resolution logic: Official information from https://gol.gg/esports/home, with consensus of credible reporting (including video evidence) as fallback if gol.gg has not published final results within 2 hours of event conclusion.

Core resolution logic:

  • Series winner resolves to the team that wins 2 games in the best-of-3 match.
  • Individual game winners resolve based on the team that wins that specific game.
  • Series length (O/U 2.5 maps) resolves to Over if 3 games are played, Under if 2 or fewer games are played.
  • Games won by forfeit, disqualification, walkover, or default count toward series and game totals, provided the match is completed.
  • If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner determined, all markets resolve 50-50.
  • If the match begins but is not completed, and one team wins due to opponent forfeiture/disqualification/walkover, series markets resolve 50-50; individual game markets resolve based on completed games only.
  • If a game begins but is not completed, that game's markets resolve 50-50 unless explicitly completed with a winner.
  • In-game objective markets (dragons, barons, inhibitors, kills, quadra/penta kills) resolve based on the state of play prior to stoppage if a game is incomplete; if the objective was not achieved, the market resolves No or 50-50 as specified.
  • If a game is remade, resolution is based on the remade game only.
  • Team name discrepancies (abbreviations, alternate spellings, sponsor tags, regional identifiers, minor formatting) are treated as referring to the same team if the intended team can be clearly and uniquely identified; otherwise, markets resolve 50-50.

Edge cases & clarifications:

  • Series Clinch Before Game 3: If one team clinches the series before Game 3 is needed (e.g., wins 2-0), Game 3 markets resolve 50-50 because Game 3 is never played.
  • Incomplete Game with Partial Objectives: If a game ends via surrender before both teams achieve an objective (e.g., only one team slays a dragon), objective markets resolve No or 50-50 depending on whether the condition was met prior to stoppage.
  • Forfeit Before Match Start: If a team forfeits or is disqualified before the match begins (walkover), all series and game markets resolve 50-50; the match is not considered completed.
  • Delayed Match Beyond 7 Days: If the match is delayed more than 7 days from the scheduled date (April 17, 2026, 7:00 AM ET) without a winner determined, all markets resolve 50-50.
  • No Kills Recorded in Game: If a game is completed but no champion kills occur, Odd/Even Total Kills markets resolve 50-50; First Blood markets resolve 50-50.
Timing: Resolution occurs upon official publication of match results on gol.gg/esports/home within 2 hours of event conclusion; if gol.gg does not publish within 2 hours, resolution is based on consensus of credible reporting including video evidence. Series resolution is final upon completion of the clinching game.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.