TOTAL VOLUME:

$134b

24H VOL:

$107,351,958

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,416,970,024

400,720

Markets across

30,097

events

MATCHED EVENTS:

2,633

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Ninjas in Pyjamas vs Bilibili Gaming (BO3) - LPL Group Ascend
kalshi
polymarket

LoL: Ninjas in Pyjamas vs Bilibili Gaming (BO3) - LPL Group Ascend

Volume:
$2,401,401

Game 1 Winner

 - Polymarket

Game 1 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 23, 2026

Closed: Apr 23, 1:40 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 1 Winner

View
100%
Yes 100¢No 0¢
—
N/A
$962,867
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$736,956
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

100%
Yes 100¢No 0¢
—
N/A
$479,419
N/A
N/A
N/A
Settled
Yes
kalshi

Ninjas in Pyjamas

100%
Yes 100¢No 0¢
—
N/A
$66,485
N/A
N/A
$40,326
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$1,611
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$1,501
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$1,391
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$1,323
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$778
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$453
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$274
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: NIP (-1.5) vs Bilibili Gaming (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$110
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$61
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 36.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$56
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 43.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$56
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 38.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$11
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
—
N/A
$11
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 31.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 34.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 35.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 79

Description

This event group covers a best-of-three League of Legends match between Ninjas in Pyjamas and Bilibili Gaming in the LPL Group Ascend, originally scheduled for April 23, 2026 at 7:00 AM ET. Markets span series outcomes, individual game winners, in-game statistics (kills, dragons, barons, inhibitors), and rare events (penta/quadra kills). The primary resolution source is gol.gg/esports/home, with credible reporting consensus as fallback if results are not published within 2 hours of event conclusion.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi resolve based on the outcome of the LoL match between Ninjas in Pyjamas and Bilibili Gaming scheduled for April 23, 2026 at 7:00 AM EDT, with consistent handling of cancellations, delays beyond 7 days, and forfeits resolving to 50-50 or the winning team respectively.Primary resolution logic: Official information from https://gol.gg/esports/home, with consensus of credible reporting (including video evidence) as fallback if results not published within 2 hours of event conclusion.

Core resolution logic:

  • The match resolves to the team that wins the best-of-three series (first to 2 games).
  • Games won by forfeit, disqualification, walkover, or default count toward the series total if the match is completed.
  • If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days without a winner determined, all markets resolve 50-50.
  • If the match begins but is not completed and one team wins due to opponent forfeiture/disqualification/walkover, the match-level market resolves to the winning team; game-specific markets resolve 50-50.
  • If the clinching game is forfeited, the match is considered completed and resolves to the team that clinched.
  • Individual game markets (Game 1, 2, 3 winners) resolve based on completed games only; incomplete games resolve 50-50.
  • Game-specific objective markets (dragons, barons, inhibitors, kills, penta/quadra kills) resolve 50-50 if the game is not played, never played due to forfeit, or not completed; if remade, resolution is based on the remade game only.
  • For Game 3 objective markets, if Game 3 is not played because the series is already clinched, the market resolves 50-50.
  • Handicap market (BLG -1.5) resolves YES if Bilibili Gaming wins 2+ more games than Ninjas in Pyjamas; otherwise resolves NO.
  • Games Total O/U 2.5 resolves OVER if 3+ games are played, UNDER if fewer than 3 games are played.

Edge cases & clarifications:

  • Incomplete Match with Partial Completion: If the match begins but is not completed and one team wins due to opponent forfeiture/disqualification/walkover, the series-level market resolves to the winning team, but game-specific markets for incomplete games resolve 50-50.
  • Clinching Game Forfeiture: If the clinching game (e.g., Game 2 in a 2-0 scenario) is forfeited, the match is considered completed and resolves to the team that clinched the series.
  • Game 3 Not Played Due to Series Clinch: If Game 3 is not played because the series result is already determined (e.g., one team wins 2-0), all Game 3-specific markets resolve 50-50.
  • Game Remake Resolution: If any game is remade, all resolution for that game is based on the remade game only, not the original game.
  • Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 23, 2026 at 7:00 AM EDT) without a winner determined, all markets resolve 50-50.
Timing: Resolution occurs upon official publication of results on https://gol.gg/esports/home within 2 hours of event conclusion; if not published within 2 hours, resolution is based on consensus of credible reporting including video evidence. Series-level markets resolve upon completion of the match; game-specific markets resolve upon completion of the respective game.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.