TOTAL VOLUME:

$54.4b

24H VOL:

$234,875,025

OPEN INTEREST:

$1,205,330,693

501,301

Markets across

13,585

events

MATCHED EVENTS:

1,825

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
kalshi
polymarket
Trending

LoL: Natus Vincere vs Team Vitality (BO3) - LEC Regular Season

Volume:
$955,463
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This event group encompasses a best-of-three League of Legends match between Natus Vincere and Team Vitality in the LEC Regular Season, initially scheduled for April 4, 2026 at 12:30 PM ET. The markets span series-level outcomes (match winner, game count), individual game winners, and granular in-game metrics (kills, objectives like Baron/Dragon/Inhibitors, and rare events like Quadra/Penta kills). All markets use gol.gg as the primary resolution source, with credible reporting as fallback if official data is unavailable within 2 hours of event conclusion.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket both resolve all markets based on official information from gol.gg/esports/home, with identical handling of cancellations, delays beyond 7 days, forfeits, walkovers, incomplete games, and remakes across all game-specific and series-level markets.

Primary resolution logic:

Official information from https://gol.gg/esports/home; if results not published within 2 hours after event conclusion, consensus of credible reporting including video evidence may be used.

Core resolution logic:

  • Series winner (BO3) resolves to the team winning 2 games; if match is canceled, not played, delayed beyond 7 days without completion, or ends in forfeit/walkover/disqualification before play begins, resolves 50-50.
  • Games Total O/U 2.5 resolves OVER if 3+ games are played, UNDER if fewer than 3; forfeits/walkovers/defaults count toward total if match is completed; if match canceled, not played, delayed beyond 7 days, or incomplete with forfeiture, resolves 50-50.
  • Game-specific markets (winner, kills, objectives, multikills) resolve based on completed game data; if game not played due to series clinch, forfeit, or walkover, resolves 50-50; if game begins but incomplete, resolves based on data prior to stoppage (except kill totals and multikills, which resolve 50-50 if incomplete).
  • Objective markets (dragons, barons, inhibitors) resolve YES only if both teams achieve the condition prior to game end; if game incomplete via surrender, resolves based on whether condition was met before stoppage.
  • Kill-count markets resolve based on total combined champion kills; executions do not count; if no kills recorded or game incomplete, resolves 50-50.
  • Odd/Even kill markets resolve based on parity of total combined kills; if no kills or game incomplete, resolves 50-50.
  • Multikill markets (Quadra, Penta) resolve YES if any player achieves the kill type during the game; if game incomplete, resolves based on whether multikill occurred prior to stoppage; if no multikill occurred, resolves NO.
  • First Blood markets resolve to the team securing first blood; if game incomplete before first blood occurs, resolves 50-50; if completed with no first blood, resolves 50-50.
  • Game remakes are resolved based on the remade game only; prior stoppage data is disregarded.

Edge cases & Clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 2 or Game 3 is needed (e.g., winning 2-0), all markets for the unplayed game(s) resolve 50-50.
  • Game Incomplete via Surrender: For objective and multikill markets, resolution is based on whether the condition was met prior to surrender. For kill-count markets, incomplete games resolve 50-50 regardless of kills recorded.
  • Forfeit/Walkover/Disqualification Before Match Start: Series winner and Games Total markets resolve 50-50 if the match ends via forfeit, walkover, or disqualification before any game is played.
  • Forfeit/Walkover During Series: If a team forfeits a game after the series has begun (e.g., during Game 2), the opposing team wins that game; the series result is determined by the 2-game winner. Games Total counts the forfeited game.
  • Delay Beyond 7 Days Without Play: If the match is delayed beyond 7 days from the scheduled April 4, 2026 date without any game being played, all markets resolve 50-50.

Timing:

Resolution occurs upon official publication of results on gol.gg/esports/home within 2 hours after the event's conclusion; if not published within 2 hours, resolution may be based on consensus of credible reporting and video evidence. Series-level markets resolve upon determination of the 2-game winner. Game-specific markets resolve upon completion or documented stoppage of the respective game.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Follow the signals, not the noise

Get insights on market conviction, notable shifts, and what the data is quietly signaling.

Company

Brand Kit

API & Data Licensing

Methodology

Help Center

Contact

PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.