TOTAL VOLUME:

$61.7b

24H VOL:

$229,178,007

24H TRANSACTIONS:

600,069,390

OPEN INTEREST:

$1,336,753,738

577,196

Markets across

14,485

events

MATCHED EVENTS:

4,077

PLATFORM COVERAGE:

4

Polymarket:

50%

VS.

Kalshi:

50%

BETA
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polymarket

LoL: Natus Vincere vs Fnatic (BO3) - LEC Versus Playoffs? Odds & Prediction Markets

Volume:
$1,627,868
PredictionHero
Match Winner 100%
polymarket
Natus Vincere 100%
kalshi
Fnatic 0%
kalshi
Feb 2026Feb 2026Feb 2026Feb 2026Feb 2026Feb 2026Feb 2026Feb 2026Feb 2026Feb 2026Feb 2026Feb 2026Feb 2026Jun…020406080100

Closed: Feb 16, 2:45 PM EST

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Description

This event group covers a best-of-three League of Legends match between Natus Vincere and Fnatic in the LEC Versus Playoffs, scheduled for February 16, 2026 at 10:45 AM ET. Markets span match winner, game-by-game outcomes, kill totals across all three potential games, first blood events, and series length, with resolution sources primarily from Liquipedia and gol.gg.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms apply consistent cancellation, delay, forfeit, and incompletion rules; all use official sources (Liquipedia for match/game outcomes, gol.gg for kill counts); all treat remakes as standalone events; all resolve completed games to actual results.

Primary resolution logic:

Liquipedia (https://liquipedia.net/leagueoflegends/Main_Page) for match winner and individual game winners; gol.gg (https://gol.gg/esports/home) for kill statistics, with fallback to credible video evidence and consensus reporting if gol.gg does not publish within 12 hours of event conclusion.

Core resolution logic:

  • Match winner (Natus Vincere vs Fnatic): resolves to the team winning 2 games in the best-of-three series based on official Liquipedia results.
  • Individual game winners (Game 1, 2, 3): resolve to the team winning that specific game if completed; 50-50 if incomplete unless one team wins via opponent forfeit/disqualification during play.
  • Kill totals (Over/Under thresholds for Games 1, 2, 3): resolve based on total kills in the completed game from gol.gg; 50-50 if game incomplete or never played.
  • First blood (Games 1, 2, 3): resolves to the team securing first blood if the game is completed; if game incomplete but first blood occurred prior to stoppage, resolves to that team; if game remade, uses first blood from remade game only; 50-50 if game never played or completed without first blood occurring.
  • Games total (Over/Under 2.5): resolves to Over if 3 games are played, Under if fewer than 3 games are played; 50-50 if match cancelled, delayed beyond 7 days without completion, or ends in forfeit/disqualification before play begins.
  • Game handicap markets (e.g., FNC -1.5, Navi -1.5): resolve to the team winning 2 or more games than the opponent; 50-50 if match cancelled, delayed beyond 7 days, or ends in forfeit/disqualification before play begins.

Edge cases & Clarifications:

  • Match Cancellation or Delay Beyond 7 Days: All markets resolve to 50-50 if the match is cancelled entirely or delayed more than 7 days from the scheduled February 16, 2026 date without a winner determined.
  • Forfeit, Disqualification, or Walkover Before Play: If a team withdraws or is disqualified before the match begins, all markets resolve to 50-50 (not to the winning team).
  • Forfeit, Disqualification, or Walkover During Play: If one team forfeits, is disqualified, or walks over after play has begun, match winner and game handicap markets resolve to the team that wins; game-specific markets (e.g., Game 1 Winner, First Blood Game 1) resolve based on completed games only; incomplete games resolve to 50-50.
  • Game Remake: If a game is remade, all statistics (kills, first blood) for that game resolve based on the remade game only; prior game statistics are disregarded.
  • Incomplete Game with No First Blood: If a game is incomplete and first blood never occurred, the first blood market for that game resolves to 50-50.

Timing:

Resolution occurs upon official publication by Liquipedia (for match and game winners) or gol.gg (for kill statistics). If gol.gg does not publish within 12 hours of event conclusion, credible video evidence and consensus reporting may be used. Markets resolve within 24 hours of match completion.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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