TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Myth Esports vs Dynasty (BO3) - Road Of Legends Regular Season
predict
kalshi
limitless
polymarket

Who will win Myth Esports vs Dynasty?

Volume:
$1,191,866

Match Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 23, 2026

Closed: Jul 23, 6:47 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$469,948
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

99%
Yes 99¢No 1¢
—
$2,251
$15,192
N/A
N/A
N/A
Settled
No
kalshi

Myth Esports

100%
Yes 100¢No 0¢
100¢
N/A
$104,787
N/A
N/A
$62,761
Settled
Yes
limitless

Myth Esports

100%
Yes 100¢No 0¢
99.6¢
N/A
$167
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$86,872
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

99%
Yes 99¢No 1¢
—
$2,728
$4,935
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$60,866
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

99%
Yes 99¢No 1¢
—
$5,875
$3,644
N/A
N/A
N/A
Settled
No
predict

Game 1 Winner

1%
Yes 1¢No 99¢
—
N/A
$14,389
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$257,607
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: MYTH (-1.5) vs Dynasty (+1.5)

1%
Yes 1¢No 99¢
—
$13
$1,643
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: MYTH (-1.5) vs Dynasty (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$13,771
N/A
N/A
N/A
Settled
Yes
kalshi

Dynasty

0%
Yes 0¢No 100¢
100¢
N/A
$157,913
N/A
N/A
$93,813
Settled
No
limitless

Dynasty

0%
Yes 0¢No 100¢
99.6¢
N/A
$130
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 32

Intro

This market tracks whether Myth Esports will win the best-of-three League of Legends match against Dynasty in the Road Of Legends Regular Season. The aggregated consensus probability shows Myth Esports winning at 99.0%, with Dynasty at 1.0% across Predict, Kalshi, Limitless, and Polymarket. Resolution is based on the official gol.gg esports database, with fallback to credible video evidence. Watch the July 23, 2026 match conclusion for the definitive result.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All three platforms apply identical resolution logic: official gol.gg data as primary source with 2-hour publication window, credible reporting fallback, 50-50 for cancellations/delays beyond 7 days/pre-start forfeits/ties, and game-state-dependent resolution for in-game objectives.Primary resolution logic: Official gol.gg esports database (https://gol.gg/esports/home); fallback to credible video evidence and consensus reporting if gol.gg does not publish within 2 hours of event conclusion

Core resolution logic:

  • Match Winner (BO3): Resolves to the team winning 2 games first. If match is canceled, delayed beyond 7 days without play, ends in tie, or concludes via pre-start forfeit/disqualification/walkover, resolves 50-50. If match begins but is incomplete and one team wins via mid-series opponent forfeiture/disqualification/walkover, resolves to winning team.
  • Individual Game Winners (Game 1, Game 2): Resolves to the team winning that specific game if completed. If game is not completed for any reason, resolves 50-50. If series is clinched before the game is needed, resolves 50-50.
  • Games Total (O/U 2.5): Resolves Over if 3+ games are played; Under if fewer than 3. Forfeits/disqualifications/walkovers count toward total if match is completed. If match is canceled, delayed beyond 7 days, ends in tie, or begins but is incomplete with mid-series forfeit, resolves 50-50.
  • Game Handicap (Myth -1.5 vs Dynasty +1.5): Resolves to Myth Esports if Myth wins 2+ more games than Dynasty; otherwise resolves to Dynasty. Forfeits/disqualifications/walkovers count if match is completed. If match is canceled, delayed beyond 7 days, ends in tie, or begins but is incomplete with mid-series forfeit, resolves 50-50.
  • In-Game Objectives (Baron, Dragon, Inhibitor, Kills, Penta/Quadra): If the specific game is not played (series clinched, forfeit before start, or match canceled/delayed beyond 7 days), resolves 50-50. If game begins but is incomplete via surrender, resolves based on whether the condition was met prior to stoppage. If condition was not met, resolves No/negative outcome. If game is remade, resolution is based on remade game only.
  • Odd/Even Total Kills: Resolves Odd if combined kills is odd; Even if combined kills is even. Executions (non-champion sources) do not count. If no kills recorded, game not played, or match canceled/delayed beyond 7 days, resolves 50-50. If game is remade, resolution based on remade game only.

Edge cases & clarifications:

  • Series Clinch Before Game Played: If the series result is determined before a game is needed (e.g., team wins 2-0 before Game 3), that game's markets and all associated in-game objective markets resolve 50-50.
  • Mid-Series Forfeit/Disqualification: If match begins but is incomplete and one team wins due to opponent's forfeit/disqualification/walkover, the match winner resolves to the winning team. Games Total and Handicap resolve 50-50. In-game objective markets for unplayed games resolve 50-50.
  • Pre-Start Forfeit/Disqualification/Walkover: If match is forfeited, disqualified, or walked over before any game begins, all markets (match winner, game winners, games total, handicap, objectives) resolve 50-50.
  • Game Surrender Before Objective Completion: If a game is surrendered before an objective condition is met (e.g., both teams have not slain Baron), the objective market resolves No. If the condition was met prior to surrender, it resolves Yes.
  • Delay Beyond 7 Days Without Play: If match is delayed beyond 7 days from scheduled date (July 23, 2026) without any game beginning, all markets resolve 50-50.
Timing: Resolution occurs within 2 hours of match conclusion (final game result determined). If gol.gg does not publish within 2 hours, credible video evidence and consensus reporting may be used. For in-game objectives, resolution timing is tied to the specific game's completion or stoppage.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between Myth Esports and Dynasty in the Road Of Legends Regular Season, initially scheduled for July 23 at 1:00PM ET. This market will resolve to "Myth Esports" if Myth Esports win the match against Dynasty. This market will resolve to "Dynasty" if Dynasty win the match against Myth Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution depends on the match outcome as determined by the official tournament result. If the match is postponed and not completed within 48 hours of the originally scheduled start time (1:00 PM EDT, July 23, 2026), the market resolves to fair market price. If the match is cancelled before play begins or forfeited before any play occurs, the market resolves to fair market price. If the match begins and is subsequently forfeited, the market resolves according to the official result published by the governing body or tournament organizer.

Predict

This market refers to the LoL match between Myth Esports and Dynasty in the Road Of Legends Regular Season, initially scheduled for July 23 at 1:00PM ET. This market will resolve to "Myth Esports" if Myth Esports win the match against Dynasty. This market will resolve to "Dynasty" if Dynasty win the match against Myth Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between Myth Esports and Dynasty in the Road Of Legends Summer 2026, scheduled for Jul 23, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 23, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

This dashboard aggregates prediction market data across Polymarket and Predict for the Myth Esports vs Dynasty LoL match. Traders on both platforms are pricing outcomes related to the Road of Legends Regular Season best-of-three series. The aggregated view lets you monitor consensus odds and compare how each venue is valuing different match scenarios. You can track individual game predictions, series outcomes, and player-specific events as the community updates its expectations leading up to the matchup.

Prediction markets and traditional sportsbooks price events differently. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets reflect live consensus from traders who profit by accurately forecasting outcomes. Prediction market odds often react faster to breaking news, roster changes, or recent performance shifts because traders update prices continuously. Sportsbook odds may lag slightly behind or incorporate different risk models. For esports events like this one, prediction markets can offer sharper, more granular outcome options than mainstream sportsbooks typically provide.

Polymarket and Predict may price this market differently due to variations in their user bases, liquidity depth, and trading activity patterns. Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform's order book reflects the collective confidence of its traders at any given moment, and differences in participation or information flow can create temporary price gaps. Additionally, platform-specific fee structures and UI design may influence how quickly traders react to new information about team form or player availability for the Myth Esports versus Dynasty series.

Key catalysts include roster changes, player injuries, or last-minute substitutions announced before game time. Recent scrim results, patch updates to League of Legends, and team performance trends in prior Road of Legends matches will influence trader sentiment. In-game momentum shifts during the match itself—such as early kills, objective control, or unexpected team fights—drive real-time price movements. Public commentary from analysts and community predictions can also sway odds. Monitor official team announcements and broadcast previews for context that may reshape how traders price individual game outcomes and the series result.