TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: MVK Academy vs CyberCore Esports (BO3) - VCS Finals Regular Season
kalshi
polymarket
predict

What is the result of MVK Academy vs CyberCore Esports?

Volume:
$32,765

Match Winner

all

2 markets

Predict

Polymarket

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Sep 13, 2026

Closed: Sep 13, 11:00 AM EST

predict

Predict

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
predict

Match Winner

View
17%
Yes 17¢No 83¢
—
$74,667
$13,846
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
64%
Yes 0¢No 100¢
—
N/A
$16,140
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

1%
Yes 1¢No 99¢
—
$4
$139
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
84%
Yes 0¢No 100¢
—
N/A
$1,094
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$1,541
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

N/A
N/A
—
$5
N/A
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
31%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
kalshi

Over 2.5 maps

N/A
N/A
100¢
N/A
N/A
N/A
N/A
N/A
Settled
No
predict

O/U 2.5 Games

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
50%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
49%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
49%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
50%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

50%
1%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 27

Description

This prediction market group concerns a League of Legends (LoL) match between MVK Academy and CyberCore Esports in the VCS Finals Regular Season. Markets cover the overall match winner, individual game winners, total games played, and various in-game events like Baron Nashor and Dragon slays, inhibitor destructions, and kill achievements.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Redundant markets exist across platforms with minor description variations, but consistent core resolution logic.Hero tip: Prioritize Polymarket for resolution information due to its broader market coverage and detailed rules. Treat Predict markets as redundant.

Critical divergence points:

  • Polymarket: Offers a comprehensive suite of markets covering match winner, game winners, and in-game events with detailed resolution criteria, including postponement rules and source prioritization (gol.gg/esports/home).
  • Predict: Duplicates the overall match winner and Game 1/2 winner markets with nearly identical descriptions and resolution logic to Polymarket, offering no additional unique markets.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between MVK Academy and CyberCore Esports in the VCS Finals Regular Season, initially scheduled for September 13, 2026 at 8:00 AM ET. This market will resolve to "MVK Academy" if MVK Academy win the match against CyberCore Esports. This market will resolve to "CyberCore Esports" if CyberCore Esports win the match against MVK Academy. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 27, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 13, 2026 at 8:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

If over 2.5 maps are played in the VCS Finals 2026: Saigon Dino vs. CyberCore Esports League of Legends match originally scheduled for Sep 11, 2026 at 5:00 AM EDT, then the market resolves to Yes.

Predict

This market refers to the LoL match between MVK Academy and CyberCore Esports in the VCS Finals Regular Season, initially scheduled for September 13, 2026 at 8:00 AM ET. This market will resolve to "MVK Academy" if MVK Academy win the match against CyberCore Esports. This market will resolve to "CyberCore Esports" if CyberCore Esports win the match against MVK Academy. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 27, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 13, 2026 at 8:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket and Kalshi, this dashboard tracks the VCS Finals market, specifically focusing on the League of Legends match between MVK Academy and CyberCore Esports. It aggregates predictions from both platforms to provide a consensus view of potential outcomes. Currently, the total volume across both venues is $32,765, with $32,651 traded in the last 24 hours. This allows traders to see where the crowd believes the most likely results lie, offering a combined perspective on the event’s potential progression and final result. The dashboard helps visualize the collective wisdom of the prediction market.

Prediction market odds, like those found for this market on Polymarket and Kalshi, often reflect the collective intelligence of a diverse group of traders, potentially offering a different perspective than traditional sportsbooks. Sportsbooks set odds based on their own models and aim to profit from imbalances, while prediction markets allow anyone to trade on their beliefs. This can lead to prediction market prices being more accurate, especially when there's significant public interest and information available. However, sportsbooks often have higher liquidity and may offer different market structures. Comparing the two can provide a more comprehensive view of expected outcomes.

Several signals could significantly impact this market. Any news regarding player form, team strategies, or potential roster changes for MVK Academy or CyberCore Esports could shift trader sentiment. Unexpected announcements about the match schedule or venue could also introduce volatility. In-game performance during the series itself, such as dominant early game plays or strategic drafting decisions, will likely cause rapid price adjustments. Major upsets in other VCS matches could also influence perceptions of team strength and affect the price of this market.