TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
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Sports
LoL: ⁠Movistar KOI Fénix vs LUA Gaming (BO3) - LES Regular Season
predict
opinion
polymarket
kalshi

Who will win Movistar KOI Fénix vs LUA Gaming?

Volume:
$269,886

Game 1 Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 23, 2026

Closed: Jul 23, 2:08 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 1 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$130,291
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

99%
Yes 99¢No 1¢
—
$15,294
$3,515
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: MKF (-1.5) vs LUA Gaming (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$31,918
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: MKF (-1.5) vs LUA Gaming (+1.5)

82%
Yes 82¢No 18¢
—
$974
$264
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$31,432
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

99%
Yes 99¢No 1¢
—
$7,994
$2,853
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$21,582
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

90%
Yes 90¢No 10¢
—
$3,959
$4,926
N/A
N/A
N/A
Settled
No
kalshi

Movistar KOI Fénix

100%
Yes 100¢No 0¢
100¢
N/A
$7,904
N/A
N/A
$5,012
Settled
Yes
opinion

⁠Movistar KOI Fénix vs LUA Gaming

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
0.1¢
N/A
$127
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

1%
Yes 1¢No 99¢
—
$2,098
$1,587
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$8,039
N/A
N/A
N/A
Settled
Yes
kalshi

LUA Gaming

0%
Yes 0¢No 100¢
100¢
N/A
$25,295
N/A
N/A
$23,164
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$102
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 31

Description

This event group covers a League of Legends best-of-3 match between Movistar KOI Fénix and LUA Gaming in the LES Regular Season, scheduled for July 23, 2026 at 11:00 AM ET / 15:00 UTC. Markets span series winner, individual game winners, game count, handicap, and in-game objective outcomes (Baron, Dragon, Inhibitor, Quadra/Penta kills, total kills parity).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms (Opinion, Polymarket, Predict, Kalshi) apply identical series resolution logic, 7-day delay threshold, 50-50 tie/cancellation rule, and gol.gg/lolesports.com as primary source with 2-hour fallback to credible reporting.Primary resolution logic: Official LES broadcast and https://gol.gg/esports/home; secondary source is https://lolesports.com. If gol.gg has not published within 2 hours of event conclusion, consensus of credible reporting and video evidence may be used.

Core resolution logic:

  • Series Winner: First team to win majority of games (2 of 3) in BO3 resolves to that team. Individual game remakes due to technical issues do not count toward series win.
  • Game Winners: Resolve to the team that wins each individual game. If a game is not completed, that game market resolves 50-50.
  • Cancellation / Tie / Delay: If match is canceled entirely, ends in a tie, or is delayed beyond 7 days from scheduled date (July 23, 2026) without a winner determined, all markets resolve 50-50.
  • In-Match Forfeiture / Disqualification / Walkover: If match begins but is not completed and one team wins due to opponent forfeiture, disqualification, or walkover, series resolves to the winning team. If forfeiture occurs before match start, series resolves 50-50.
  • In-Game Objectives (Baron, Dragon, Inhibitor, Kills, Quadra/Penta): Resolve based on completed game state. If game is not completed, objective markets resolve 50-50. If game is remade, resolution is based on remade game only.
  • Game Count (O/U 2.5): Resolves Over if 3+ games are played; Under if fewer than 3. Forfeit/disqualification/walkover games count if match is completed; if match is incomplete due to in-match forfeit, resolves 50-50.
  • Handicap (MKF -1.5 vs LUA +1.5): Resolves to MKF if MKF wins 2+ more games than LUA; otherwise resolves to LUA. Forfeit/disqualification/walkover games count if match is completed; if incomplete, resolves 50-50.
  • Team Name Matching: Minor discrepancies, abbreviations, sponsor tags, regional identifiers, and formatting differences are treated as referring to the same team if the underlying real-world team can be clearly and uniquely identified. If no reasonable connection exists or ambiguity arises, resolves 50-50.

Edge cases & clarifications:

  • Game Remade Due to Technical Issue: Individual game remakes do not count as wins toward the series. Resolution is based on the remade game only. Series win still requires majority of games in the final sequence.
  • Series Clinched Before Game 3: If one team clinches the series before Game 3 is needed (e.g., wins 2-0), Game 3 is not played. All Game 3 markets (objectives, kills, etc.) resolve 50-50 because the game was not played due to series conclusion.
  • In-Game Objective with Incomplete Game: If a game begins but ends via surrender before an objective is achieved (e.g., Baron not slain), that objective market resolves No (or 50-50 if match is incomplete). If the objective was achieved prior to stoppage, it counts.
  • Execution vs. Champion Kill: For total kills parity (Odd/Even), only champion-to-champion kills count. Executions (deaths to turrets, minions, or neutral monsters with no enemy champion kill credit) do not count.
  • Penta Kill Includes Quadra: A Penta Kill (5 enemy champions in rapid succession) satisfies the Quadra Kill market (4+ kills). Both markets can resolve Yes if a Penta occurs.
Timing: Match scheduled for July 23, 2026 at 11:00 AM ET (15:00 UTC). Resolution occurs upon official publication by gol.gg or lolesports.com. If no publication within 2 hours of match conclusion, credible reporting consensus is used. Markets remain open until first final result is published; subsequent revisions do not affect resolution.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between ⁠Movistar KOI Fénix and LUA Gaming in the LES Regular Season, initially scheduled for July 23 at 11:00AM ET. This market will resolve to "⁠Movistar KOI Fénix" if ⁠Movistar KOI Fénix win the match against LUA Gaming. This market will resolve to "LUA Gaming" if LUA Gaming win the match against ⁠Movistar KOI Fénix. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution depends on the match outcome as determined by the official tournament result. If the match is postponed and not completed within 48 hours of the originally scheduled start time (11:00 AM EDT, July 23, 2026), the market resolves to fair market price. If the match is cancelled before play begins or forfeited before any play occurs, the market resolves to fair market price. If the match begins and is subsequently forfeited, the market resolves according to the official result published by the governing body or tournament organizer.

Predict

This market refers to the LoL match between ⁠Movistar KOI Fénix and LUA Gaming in the LES Regular Season, initially scheduled for July 23 at 11:00AM ET. This market will resolve to "⁠Movistar KOI Fénix" if ⁠Movistar KOI Fénix win the match against LUA Gaming. This market will resolve to "LUA Gaming" if LUA Gaming win the match against ⁠Movistar KOI Fénix. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Opinion

In the upcoming LES best-of-series match scheduled for 2026-07-23 15:00 UTC: if LUA Gaming wins the series, the market will resolve to "LUA Gaming"; if ⁠Movistar KOI Fénix wins the series, the market will resolve to "⁠Movistar KOI Fénix". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official LES broadcast and https://lolesports.com. Note: Opinion will resolve this market strictly based on the first final result officially published or announced by a designated resolution source. Any subsequent revision, correction, or reversal will not affect the resolution.

Frequently asked questions

This dashboard aggregates prediction market activity across Polymarket and Opinion for the Movistar KOI Fénix vs LUA Gaming match, giving you a unified view of how traders are pricing the outcome. Combined volume across both venues stands at $269,886, with $235,822 traded in the last 24 hours. The cross-platform tracker lets you spot consensus and divergence in real time, helping you understand where the smart money is positioned as the League of Legends match approaches.

Prediction markets and traditional sportsbooks price events differently. Sportsbooks set odds to balance their book and lock in margin, while prediction markets aggregate trader beliefs through continuous price discovery. This means prediction market odds often reflect sharper, crowd-sourced probability estimates, especially for niche esports matchups where sportsbook liquidity is thin. For this market, comparing the consensus price here against major esports betting venues can reveal value opportunities or confirm alignment between retail and institutional views.

Polymarket and Opinion may price this market differently due to variations in user base, fee structures, and liquidity depth. Polymarket and Opinion can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts traders with distinct risk appetites and information sources, so prices can lag or lead depending on where new information surfaces first. Monitoring both venues helps you identify arbitrage opportunities and understand which platform's participants are more confident in their view of the matchup outcome.

Key catalysts include roster changes, player injuries or substitutions, recent team performance in the LES Regular Season, and patch updates affecting champion viability. Scrim results or public statements from team management can shift trader sentiment quickly. Betting syndicates and esports analysts often publish pre-match breakdowns that influence prices. Monitor team social media and esports news outlets for lineup confirmations and meta shifts that could reshape expectations before the match begins.