TOTAL VOLUME:
$134.1b
24H VOL:
$141,541,542
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,440,096,988
406,065
Markets across
30,522
events
MATCHED EVENTS:
2,692
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 23, 2:08 PM EST
Polymarket
This event group covers a League of Legends best-of-3 match between Movistar KOI Fénix and LUA Gaming in the LES Regular Season, scheduled for July 23, 2026 at 11:00 AM ET / 15:00 UTC. Markets span series winner, individual game winners, game count, handicap, and in-game objective outcomes (Baron, Dragon, Inhibitor, Quadra/Penta kills, total kills parity).
This market refers to the LoL match between Movistar KOI Fénix and LUA Gaming in the LES Regular Season, initially scheduled for July 23 at 11:00AM ET. This market will resolve to "Movistar KOI Fénix" if Movistar KOI Fénix win the match against LUA Gaming. This market will resolve to "LUA Gaming" if LUA Gaming win the match against Movistar KOI Fénix. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution depends on the match outcome as determined by the official tournament result. If the match is postponed and not completed within 48 hours of the originally scheduled start time (11:00 AM EDT, July 23, 2026), the market resolves to fair market price. If the match is cancelled before play begins or forfeited before any play occurs, the market resolves to fair market price. If the match begins and is subsequently forfeited, the market resolves according to the official result published by the governing body or tournament organizer.
This market refers to the LoL match between Movistar KOI Fénix and LUA Gaming in the LES Regular Season, initially scheduled for July 23 at 11:00AM ET. This market will resolve to "Movistar KOI Fénix" if Movistar KOI Fénix win the match against LUA Gaming. This market will resolve to "LUA Gaming" if LUA Gaming win the match against Movistar KOI Fénix. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
In the upcoming LES best-of-series match scheduled for 2026-07-23 15:00 UTC: if LUA Gaming wins the series, the market will resolve to "LUA Gaming"; if Movistar KOI Fénix wins the series, the market will resolve to "Movistar KOI Fénix". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official LES broadcast and https://lolesports.com. Note: Opinion will resolve this market strictly based on the first final result officially published or announced by a designated resolution source. Any subsequent revision, correction, or reversal will not affect the resolution.
Prediction markets and traditional sportsbooks price events differently. Sportsbooks set odds to balance their book and lock in margin, while prediction markets aggregate trader beliefs through continuous price discovery. This means prediction market odds often reflect sharper, crowd-sourced probability estimates, especially for niche esports matchups where sportsbook liquidity is thin. For this market, comparing the consensus price here against major esports betting venues can reveal value opportunities or confirm alignment between retail and institutional views.
Polymarket and Opinion may price this market differently due to variations in user base, fee structures, and liquidity depth. Polymarket and Opinion can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts traders with distinct risk appetites and information sources, so prices can lag or lead depending on where new information surfaces first. Monitoring both venues helps you identify arbitrage opportunities and understand which platform's participants are more confident in their view of the matchup outcome.
Key catalysts include roster changes, player injuries or substitutions, recent team performance in the LES Regular Season, and patch updates affecting champion viability. Scrim results or public statements from team management can shift trader sentiment quickly. Betting syndicates and esports analysts often publish pre-match breakdowns that influence prices. Monitor team social media and esports news outlets for lineup confirmations and meta shifts that could reshape expectations before the match begins.