TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 29, 8:00 PM EST
Polymarket
This event group covers a League of Legends match between Movistar KOI Fénix and FALKE Esports in the LES Regular Season, scheduled for July 29 at 1:30PM ET. The group includes markets for match winner, game-specific outcomes, total games played, and various in-game statistics across multiple platforms.
This market refers to the LoL match between Movistar KOI Fénix and FALKE Esports in the LES Regular Season, initially scheduled for July 29 at 1:30PM ET. This market will resolve to "Movistar KOI Fénix" if Movistar KOI Fénix win the match against FALKE Esports. This market will resolve to "FALKE Esports" if FALKE Esports win the match against Movistar KOI Fénix. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The event determines the winner of the LES 2026 League of Legends match between FALKE Esports and Movistar KOI Fénix scheduled for July 29, 2026, at 1:30 PM EDT. If FALKE Esports wins the match, its corresponding market resolves to Yes; if Movistar KOI Fénix wins, its market resolves to Yes. Should the match be postponed and not completed within 48 hours of its original start time, cancelled before play begins, or forfeited prior to any gameplay, both markets resolve to the fair market price. If the match commences but is later forfeited, the markets resolve according to the official result declared by the tournament organizer or governing body. Kalshi disclaims any official affiliation with the League or its entities, and all trademarks remain the property of their respective owners.
This market refers to the LoL match between Movistar KOI Fénix and FALKE Esports in the LES Regular Season, initially scheduled for July 29 at 1:30PM ET. This market will resolve to "Movistar KOI Fénix" if Movistar KOI Fénix win the match against FALKE Esports. This market will resolve to "FALKE Esports" if FALKE Esports win the match against Movistar KOI Fénix. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds on this market often differ from traditional sportsbook lines due to community-driven pricing and lower liquidity. While sportsbooks may set lines based on broader analytics and betting volumes, prediction markets let participants bet directly on outcomes, which can create price divergences. For this market, community insights and in-play dynamics drive probabilities that may appear more volatile or reflective of niche expertise. Over time, these odds can converge or diverge significantly based on new information, such as player form or strategic adjustments, making this market particularly responsive to real-time developments.