LoL: LYON vs Team Liquid (BO5) - LCS Lock In Playoffs
Volume:
$2,332,936
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This event group covers a best-of-five League of Legends match between LYON and Team Liquid in the LCS Lock In Playoffs, scheduled for February 27, 2026 at 4:00 PM ET. Markets span match outcome, individual game winners, handicaps, game totals, kill counts, and first blood across multiple games.
Unified Resolution Criteria (Consistent across platforms)
Polymarket and Kalshi both mandate gol.gg as primary source with identical 2-hour fallback window and consistent treatment of forfeits, cancellations, and incomplete games.
Primary resolution logic:
gol.gg esports home (https://gol.gg/esports/home); credible reporting consensus with video evidence if gol.gg unavailable within 2 hours of event conclusion
Core resolution logic:
Match outcome (BO5 winner) resolves to the team winning 3 games first; forfeits/disqualifications mid-series count toward final score if match is completed
Individual game winners resolve based on in-game victory; incomplete games resolve 50-50 unless first blood or partial result occurred before stoppage
Handicap markets (-1.5, -2.5, +1.5, +2.5) resolve based on final game differential; forfeits/disqualifications count toward differential if match is completed
Game total markets (O/U 3.5, O/U 4.5) resolve based on total games played; forfeits/disqualifications count as completed games
Kill count markets resolve based on total kills in the specified game; remade games use only the remade game's kill count
First blood markets resolve to the team securing first blood; if first blood never occurs in a completed game, resolves 50-50
Match cancellation (not played at all), delays beyond 7 days without play beginning, or pre-match forfeits/walkovers resolve all markets 50-50
Edge cases & Clarifications:
Incomplete match with clinching game forfeited: If the series-clinching game is forfeited, the match counts as completed and resolves based on the final game count (e.g., 3-1 or 3-2)
Game begins but does not complete: Game winner markets resolve 50-50; kill count markets resolve 50-50; first blood resolves to the team that secured it before stoppage, or 50-50 if it never occurred
Game remade mid-series: Kill count and first blood markets resolve based on the remade game only; if first blood did not occur before the remake, resolution uses the remade game result
Match delayed beyond 7 days without play beginning: All markets resolve 50-50
gol.gg unavailable within 2 hours: Resolution falls back to consensus of credible reporting including video evidence
Timing:
Resolution occurs within 2 hours of match conclusion based on gol.gg publication; if gol.gg unavailable, credible reporting consensus is used. All markets settle by end of event day plus 2-hour window.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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