TOTAL VOLUME:
$134.2b
24H VOL:
$126,324,530
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,434,646,834
406,019
Markets across
30,401
events
MATCHED EVENTS:
2,689
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 2, 8:50 PM EST
Polymarket
This market tracks whether there will be first blood in Game 2 of the League of Legends match between LYON and Shopify Rebellion in the LCS Regular Season. The aggregated consensus probability for this outcome stands at 100.0% across Predict, Kalshi, and Polymarket. Results are settled using official data from https://gol.gg/esports/home, with credible reporting as a backup if necessary. Watch for the match on August 2 at 4:00PM ET, as this will determine the resolution.
This market refers to the LoL match between LYON and Shopify Rebellion in the LCS Regular Season, initially scheduled for August 2 at 4:00PM ET. This market will resolve to "LYON" if LYON win the match against Shopify Rebellion. This market will resolve to "Shopify Rebellion" if Shopify Rebellion win the match against LYON. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
If over 2.5 maps are played in the LCS 2026: Shopify Rebellion vs. LYON League of Legends match originally scheduled for Aug 2, 2026 at 4:00 PM EDT, then the market resolves to Yes.
This market refers to the LoL match between LYON and Shopify Rebellion in the LCS Regular Season, initially scheduled for August 2 at 4:00PM ET. This market will resolve to "LYON" if LYON win the match against Shopify Rebellion. This market will resolve to "Shopify Rebellion" if Shopify Rebellion win the match against LYON. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
On Polymarket and Predict, traders set prices independently, leading to natural variance. Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. For this market, differences arise from user bases: Polymarket attracts more esports‑focused traders who react quickly to practice scrim results, while Predict may have a broader audience slower to update. Liquidity gaps also play a role — lower volume on one platform can amplify small trades, pushing its price away from Polymarket’s more stable line. Additionally, each platform’s fee structure influences participation and price discovery speed.