LoL: LYON vs Shopify Rebellion (BO3) - LCS Regular Season
Volume:
$515,744
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This event group covers a best-of-three League of Legends match between LYON and Shopify Rebellion in the LCS Regular Season, scheduled for April 19, 2026 at 4:00 PM EDT. Markets span series outcomes, individual game winners, objective control (Baron, Dragons, Inhibitors), kill statistics (totals, odd/even, multi-kills), and first blood. The primary resolution source is gol.gg/esports/home, with credible reporting as fallback if official results are not published within 2 hours of match conclusion.
Unified Resolution Criteria (Consistent across platforms)
Both Polymarket and Kalshi apply identical resolution logic: markets resolve based on official gol.gg data, with 50-50 fallback for cancellations, delays beyond 7 days, forfeits, walkovers, or incomplete games; Kalshi's single map-count market (O/U 2.5) aligns with Polymarket's series outcome and game-count logic.
Primary resolution logic:
Official information from https://gol.gg/esports/home, with credible reporting consensus (including video evidence) as secondary source if gol.gg does not publish within 2 hours of event conclusion.
Core resolution logic:
Series outcome (LYON vs Shopify Rebellion) resolves to the team winning the best-of-3 match; if match is canceled, delayed beyond 7 days, or ends in forfeit/walkover/tie, resolves 50-50.
Individual game winners (Game 1, Game 2) resolve based on the team winning that specific game; if game is not completed or never played, resolves 50-50.
Game-count market (O/U 2.5 games) resolves YES if 3+ games are played; resolves NO if fewer than 3 games are played; if match is canceled, delayed beyond 7 days, or incomplete without a series winner, resolves 50-50.
In-game stat markets (kills, dragons, barons, inhibitors, multi-kills, first blood, odd/even kills) resolve based on official gol.gg data for the specified game; if that game is not played, never completed, or the series ends before that game is needed, resolves 50-50.
A Penta Kill counts as satisfying any Quadra Kill market; executions (non-champion kills) do not count toward kill totals.
Elemental dragons only count toward dragon markets; Elder Dragon kills do not count.
If a game is remade, resolution is based on the remade game only (except First Blood, which uses pre-remake data if first blood occurred before the remake).
Handicap market (LYON -1.5 vs Shopify +1.5) resolves to LYON if LYON wins 2+ more games than Shopify; otherwise resolves to Shopify; if match is canceled, delayed, or incomplete without a series winner, resolves 50-50.
Edge cases & Clarifications:
Series Clinch Before Game Completion: If a team clinches the series before Game 2 or Game 3 is needed (e.g., wins 2-0), those unplayed games resolve 50-50 on all in-game stat markets; the series outcome and game-count market resolve based on the completed games.
Game Surrender Mid-Play: If a game begins but ends via surrender before completion, in-game stat markets resolve based on data recorded prior to stoppage; if the condition was not met (e.g., no Quadra Kill occurred), the market resolves NO (or 50-50 for kill-count markets if no kills were recorded).
First Blood Pre-Remake: If Game 1 or Game 2 is remade, the First Blood market resolves to whichever team secured first blood prior to the remake; if first blood did not occur before the remake, resolution is based on the remade game.
Delay Beyond 7 Days: If the match is delayed more than 7 days from the scheduled date (April 19, 4:00 PM ET) without a winner determined, all markets resolve 50-50.
Forfeit, Disqualification, or Walkover: If the match ends due to forfeit, disqualification, or walkover before play begins, the series outcome resolves 50-50; if a team forfeits after the series has begun and one team clinches, that team wins the series and the series outcome resolves accordingly, but the game-count and unplayed game markets resolve 50-50.
Timing:
Resolution occurs upon official publication by gol.gg within 2 hours of event conclusion; if gol.gg does not publish within 2 hours, credible reporting consensus (including video evidence) may be used. Series outcome resolves when the match concludes with a winner; individual game outcomes resolve upon completion of that game; in-game stat markets resolve upon completion of the specified game or upon confirmation that the game will not be played.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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