TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

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MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

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LoL: LYON vs JD Gaming (BO1) - Esports World Cup Group D
limitless
polymarket
predict

Who will win LYON vs JD Gaming?

Volume:
$1,494,294

JD Gaming

 - Limitless

JD Gaming - Limitless

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 15, 2026

Closed: Jul 15, 11:13 AM EST

limitless

Limitless

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
limitless

JD Gaming

View
100%
Yes 100¢No 0¢
-0.1¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
predict

Match Winner

1%
Yes 1¢No 99¢
—
$715
$139,128
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$1,352,970
N/A
N/A
N/A
Settled
Yes
limitless

LYON

0%
Yes 0¢No 100¢
99.9¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$188
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$8
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 10

Intro

This market tracks whether both LYON and JD Gaming will slay at least one dragon each during their League of Legends Best-of-One match at the Esports World Cup Group D. The aggregated consensus across Limitless, Polymarket, and Predict stands at 100.0%, indicating near-certainty that both teams will secure dragon kills. Resolution will be determined by the Official gol.gg esports database, with credible reporting consensus and video evidence as backup if gol.gg is unavailable within 2 hours of match conclusion. Watch the match scheduled for July 15, 2026 at 8:30 AM ET to see whether both teams achieve this objective.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Polymarket, Limitless, and Predict all converge on gol.gg as authoritative source, apply identical forfeit/walkover logic to match outcome, and use consistent 7-day delay threshold and 50-50 fallback for cancellations and non-played games.Primary resolution logic: Official gol.gg esports database (https://gol.gg/esports/home); credible reporting consensus with video evidence if gol.gg unavailable within 2 hours of match conclusion.

Core resolution logic:

  • Match Outcome (LYON vs JD Gaming): Resolves to the team declared winner by gol.gg. If match begins and one team wins via forfeit, disqualification, or walkover, resolves to the winner. If match is forfeited/disqualified before start, resolves 50-50.
  • In-Game Stat Markets (Baron, Dragons, Inhibitors, Kills, Quadra/Penta): Resolve based on actual game statistics from gol.gg. If Game 1 is never played (series clinched, forfeit before start, or cancellation), resolves 50-50.
  • Team Name Matching: Minor discrepancies, abbreviations, sponsor tags, and formatting differences are treated as referring to the same team if intent is unambiguous. Exact name matching is not required.
  • Cancellation & Delay: If match is canceled or delayed beyond 7 days without a winner, all markets resolve 50-50. Limitless adds hard deadline of August 15, 2026 23:59 UTC; if no official result by then, resolves to 'Other'.
  • Incomplete Games: If Game 1 begins but does not complete (surrender), in-game stat markets resolve based on whether the condition was met prior to stoppage. If condition not met, resolves 'No'. Match outcome resolves to declared winner if forfeit/disqualification occurs mid-game.
  • Remakes: If Game 1 is remade, resolution is based on the remade game only.

Edge cases & clarifications:

  • Forfeit Before Match Start: Match outcome resolves 50-50. In-game stat markets resolve 50-50 (Game 1 never played).
  • Forfeit/Disqualification During Game 1: Match outcome resolves to declared winner. In-game stat markets resolve based on whether condition was met prior to stoppage.
  • Series Clinched Before Game 1: All in-game stat markets (Baron, Dragons, Inhibitors, Kills, Quadra/Penta) resolve 50-50. Match outcome market does not apply (BO1 format means series is decided by Game 1 result).
  • No Official Result by Deadline: Polymarket and Predict: 50-50. Limitless: 'Other' (if deadline August 15, 2026 23:59 UTC is passed).
  • Execution vs Champion Kill: For Odd/Even Total Kills market, executions (deaths to turrets, minions, or neutral monsters with no enemy champion kill credit) do not count. Only champion-to-champion kills count.
Timing: Match scheduled July 15, 2026 at 8:30 AM ET. Resolution occurs upon official gol.gg publication or within 2 hours of match conclusion via credible consensus. Limitless hard deadline: August 15, 2026 23:59 UTC.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Upper bracket semifinal 2 match between LYON and JD Gaming in the Esports World Cup Group D, initially scheduled for July 15 at 8:30AM ET. This market will resolve to "LYON" if LYON win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against LYON. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the LoL Upper bracket semifinal 2 match between LYON and JD Gaming in the Esports World Cup Group D, initially scheduled for July 15 at 8:30AM ET. This market will resolve to "LYON" if LYON win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against LYON. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between LYON and JD Gaming in the Esports World Cup 2026, scheduled for Jul 15, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 15, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

This dashboard aggregates prediction market activity across Polymarket and Limitless for the LYON vs JD Gaming Esports World Cup match, enabling traders to monitor real-time odds and consensus forecasts on match outcomes. The combined volume of $1,494,294 reflects active trading interest across both venues. By tracking prices side-by-side, you can spot arbitrage opportunities and gauge which outcome the broader prediction market community favors. The 24-hour volume of $1,467,851 shows current momentum, helping you decide whether to enter or exit positions based on recent activity and shifting sentiment.

Prediction markets and traditional sportsbooks price events differently. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets reflect real-time consensus from traders who profit by forecasting accurately. This market aggregates trader beliefs across multiple platforms, often revealing sharper, less biased estimates than fixed sportsbook lines. Prediction market prices adjust continuously as new information emerges, whereas sportsbooks may lag. For this esports matchup, comparing this market's odds to major sportsbook lines can highlight value opportunities and reveal where professional traders and casual bettors diverge.

Key catalysts include roster changes, player injuries, recent team performance trends, and head-to-head matchup history. Patch updates or meta shifts in the game itself can dramatically alter competitive balance. Pre-match interviews, coach statements, and betting-market activity on external platforms may signal sharp money flowing in one direction. Live-game developments—early kills, objective control, and momentum swings—will drive intra-match repricing if this market supports live trading. Monitor esports news outlets and team social media for roster or strategic announcements that could shift trader sentiment before the match begins.