TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 15, 11:13 AM EST
Limitless
This market tracks whether both LYON and JD Gaming will slay at least one dragon each during their League of Legends Best-of-One match at the Esports World Cup Group D. The aggregated consensus across Limitless, Polymarket, and Predict stands at 100.0%, indicating near-certainty that both teams will secure dragon kills. Resolution will be determined by the Official gol.gg esports database, with credible reporting consensus and video evidence as backup if gol.gg is unavailable within 2 hours of match conclusion. Watch the match scheduled for July 15, 2026 at 8:30 AM ET to see whether both teams achieve this objective.
This market refers to the LoL Upper bracket semifinal 2 match between LYON and JD Gaming in the Esports World Cup Group D, initially scheduled for July 15 at 8:30AM ET. This market will resolve to "LYON" if LYON win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against LYON. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL Upper bracket semifinal 2 match between LYON and JD Gaming in the Esports World Cup Group D, initially scheduled for July 15 at 8:30AM ET. This market will resolve to "LYON" if LYON win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against LYON. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the match between LYON and JD Gaming in the Esports World Cup 2026, scheduled for Jul 15, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 15, 2026, 23:59 UTC, the market will resolve to "Other."
Prediction markets and traditional sportsbooks price events differently. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets reflect real-time consensus from traders who profit by forecasting accurately. This market aggregates trader beliefs across multiple platforms, often revealing sharper, less biased estimates than fixed sportsbook lines. Prediction market prices adjust continuously as new information emerges, whereas sportsbooks may lag. For this esports matchup, comparing this market's odds to major sportsbook lines can highlight value opportunities and reveal where professional traders and casual bettors diverge.
Key catalysts include roster changes, player injuries, recent team performance trends, and head-to-head matchup history. Patch updates or meta shifts in the game itself can dramatically alter competitive balance. Pre-match interviews, coach statements, and betting-market activity on external platforms may signal sharp money flowing in one direction. Live-game developments—early kills, objective control, and momentum swings—will drive intra-match repricing if this market supports live trading. Monitor esports news outlets and team social media for roster or strategic announcements that could shift trader sentiment before the match begins.