TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: LYON vs FlyQuest (BO3) - Esports World Cup North America Qualifier Playoffs
kalshi
polymarket

LoL: LYON vs FlyQuest (BO3) - Esports World Cup North America Qualifier Playoffs

Volume:
$864,492

FlyQuest

all

2 markets

Kalshi

Polymarket

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 25, 2026

Closed: Apr 21, 6:00 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

FlyQuest

View
100%
Yes 100¢No 0¢
—
N/A
$90,391
N/A
N/A
$51,081
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$273,984
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$14,246
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$963
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
0.1¢
N/A
$148
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$101
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$100
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$22
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$11
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$173,951
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$165,889
N/A
N/A
N/A
Settled
Yes
kalshi

LYON

0%
Yes 0¢No 100¢
—
N/A
$112,630
N/A
N/A
$85,974
Settled
No
polymarket

Game Handicap: LY (-1.5) vs FlyQuest (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$22,747
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$3,959
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$2,431
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$2,396
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$279
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$100
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$41
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$34
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$31
N/A
N/A
N/A
Settled
No
polymarket

First Blood in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$12
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$12
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
Total markets: 25 of 41

Description

This event group covers a best-of-three League of Legends match between LYON and FlyQuest in the Esports World Cup North America Qualifier Playoffs, scheduled for April 21, 2026 at 2:00 PM EDT. The markets span series outcomes, individual game winners, objective control (Baron, Dragon, Inhibitors), player achievements (Penta/Quadra Kills), kill totals, and first blood events across Games 1, 2, and 3.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi resolve based on the official match outcome from gol.gg, with identical logic: Polymarket markets resolve YES/NO based on specific in-game events or match winners, while Kalshi's binary markets resolve YES if either team wins the match. All game-level markets across both platforms share consistent cancellation, forfeit, and remake rules.Primary resolution logic: Official information from https://gol.gg/esports/home, with fallback to credible reporting and video evidence if gol.gg does not publish results within 2 hours of event conclusion.

Core resolution logic:

  • Match-level markets (Series Winner, Games Total O/U 2.5, Game Handicap) resolve based on the final series outcome: the team winning the best-of-3 series wins the match market.
  • Game-specific markets (Game 1/2/3 Winner, Kills O/U, First Blood, Objective events) resolve based only on that specific game's statistics and outcomes.
  • If a game is not played due to series clinch, forfeit, disqualification, or walkover, game-specific markets resolve 50-50; series-level markets resolve based on the team advancing.
  • If a game begins but does not complete, game-specific markets resolve 50-50 unless the specific event (e.g., First Blood, Quadra Kill) occurred prior to stoppage.
  • If the entire match is canceled or delayed beyond 7 days without play, all markets resolve 50-50.
  • If a game is remade, resolution is based on the remade game only.
  • Exactly one team will win the series and resolve YES on the series winner market; all other series-level outcomes resolve NO or 50-50 per cancellation rules.

Edge cases & clarifications:

  • Series Clinch Before Game 3: If one team wins 2-0, Game 3 is not played. All Game 3-specific markets resolve 50-50. Series winner market resolves to the clinching team. Games Total O/U 2.5 resolves Under.
  • Game Surrender or Early Stoppage: If a game ends via surrender before completion, objective markets (Baron, Dragon, Inhibitor) resolve based on whether the condition was met prior to stoppage. If not met, they resolve NO. Penta/Quadra Kill markets resolve NO if no such kill occurred before stoppage.
  • Remake During Series: If a game is remade, resolution is based on the remade game only. The original game's statistics are disregarded. Series game count includes the remade game.
  • Forfeit or Walkover: If a team forfeits or walks over before the series begins, all markets resolve 50-50. If a team forfeits after the series has begun (e.g., after Game 1), the advancing team wins the series; game-specific markets for unplayed games resolve 50-50.
  • No Kills Recorded in Game: If a game is completed but zero kills occur, Odd/Even Total Kills markets resolve 50-50 per the explicit rule. Kill threshold markets (O/U X.5) resolve Under if total kills fall below the threshold.
Timing: Resolution occurs upon official publication of match results on gol.gg within 2 hours of event conclusion. Game-specific markets resolve upon completion of that game. Series-level markets resolve upon series completion or series clinch.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Upper bracket semifinal 1 match between LYON and FlyQuest in the Esports World Cup North America Qualifier Playoffs, initially scheduled for April 21 at 2:00PM ET. This market will resolve to "LYON" if LYON win the match against FlyQuest. This market will resolve to "FlyQuest" if FlyQuest win the match against LYON. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction market odds on Polymarket often diverge from traditional sportsbook lines because they reflect real-time trader consensus rather than fixed bookmaker margins. Sportsbooks typically build in a 4–5% vig and adjust lines to balance liability, while prediction markets update continuously as new information emerges. For esports events like this BO3 qualifier, prediction markets may react faster to roster changes, recent team performance, or player status updates. Comparing Polymarket odds to major esports sportsbooks can reveal whether the market is pricing in recent developments that books haven't yet incorporated.

Key catalysts include roster announcements or player substitutions, recent tournament results and win streaks, meta shifts in the current League of Legends patch, injury or availability updates, and head-to-head historical performance. Scrimmage results or practice footage leaks can shift trader sentiment. Bracket seeding changes or opponent strength in the broader qualifier tournament may influence perceived difficulty. Coach or strategic changes announced before the match could move odds. Additionally, real-time performance during the series itself—game one outcomes, early kills, objective control, and momentum swings—will drive repricing as the BO3 unfolds and traders update their expectations.