TOTAL VOLUME:

$54.4b

24H VOL:

$230,557,910

24H TRANSACTIONS:

531,611,392

OPEN INTEREST:

$1,202,344,730

501,342

Markets across

13,602

events

MATCHED EVENTS:

1,822

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
kalshi
polymarket
Trending

LoL: LYON vs Disguised (BO3) - LCS Regular Season

Volume:
$352,464
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between LYON and Disguised in the LCS Regular Season, initially scheduled for April 26 at 4:00PM ET. This market will resolve to "LYON" if LYON win the match against Disguised. This market will resolve to "Disguised" if Disguised win the match against LYON. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All Polymarket markets and Kalshi markets share identical resolution logic: official gol.gg/esports/home source with credible reporting fallback, 50-50 for cancellations/delays beyond 7 days/ties/forfeits, and consistent edge-case handling for incomplete games and remakes.

Primary resolution logic:

Official information from https://gol.gg/esports/home; credible reporting (including video evidence) if gol.gg has not published final results within 2 hours after event conclusion.

Core resolution logic:

  • Series winner (LYON vs Disguised) resolves based on which team wins the best-of-three match.
  • Individual game winners resolve based on which team wins that specific game, provided the game is completed.
  • Games Total (O/U 2.5) resolves Over if 3+ games are played, Under if fewer than 3 games are played; forfeits/disqualifications/walkovers count if match is completed.
  • Game Handicap (LY -1.5 vs Disguised +1.5) resolves to LYON if LYON wins 2+ more games than Disguised; otherwise to Disguised.
  • Objective markets (Baron, Dragon, Inhibitor, First Blood) resolve Yes/No based on whether both teams or the specified team achieved the objective during the specified game.
  • Multi-kill markets (Quadra Kill, Penta Kill) resolve Yes if any player on either team achieves the specified kill count; Penta Kill counts as Quadra Kill.
  • Kill total markets (Odd/Even, Over/Under thresholds) resolve based on combined champion kills by both teams; executions do not count.
  • If a game is not played because the series result is already determined, all game-specific markets for that game resolve to 50-50.
  • If a game begins but is not completed, objective and kill markets resolve based on data prior to stoppage or 50-50 if the condition was not met.
  • If a game is remade, resolution is based on the remade game only.

Edge cases & Clarifications:

  • Match Canceled or Delayed Beyond 7 Days: All markets resolve to 50-50 if the match is canceled (not played at all) or delayed beyond 7 days from the scheduled date without a winner determined.
  • Match Ends in Tie: Series winner market resolves to 50-50 if the match ends in a tie.
  • Forfeit, Disqualification, or Walkover Before Match Begins: Series winner market resolves to 50-50 if the match ends due to forfeit, disqualification, or walkover before the match starts. If the match begins and one team wins due to opponent forfeit/disqualification/walkover, the series winner market resolves to the winning team.
  • Clinching Game Forfeited: If the match ends due to the clinching game being forfeited, this counts as a completed match and Games Total resolves accordingly.
  • Game Not Played Due to Series Already Clinched: If a game is not played because the series result has already been determined (e.g., a team clinches the series before that game is needed), all game-specific markets for that game resolve to 50-50.
  • Game Begins But Not Completed: If a game begins but is not completed, objective and kill markets resolve based on whether the condition was met prior to stoppage; if the condition was not met, the market resolves to No or 50-50 as specified.
  • Game Remade: If a game is remade, resolution is based on the remade game only; for First Blood, if first blood did not occur prior to the remake, resolution is based on the remade game.
  • No Kills Recorded in Game: Kill total Odd/Even markets resolve to 50-50 if no kills are recorded in the game.
  • First Blood Never Occurs: First Blood markets resolve to 50-50 if the game is completed but first blood never occurred.

Timing:

Resolution occurs within 2 hours after the match concludes, based on official gol.gg/esports/home publication; if not published within 2 hours, credible reporting is used. Series-level markets resolve after the final game is completed. Game-specific markets resolve after the respective game is completed or determined to not be played.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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