TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 13, 4:07 PM EST
Polymarket
This market tracks whether both teams will slay a dragon in Game 3 of the best-of-five League of Legends match between LOUD and paiN Gaming in the CBLOL Playoffs. Currently, the consensus probability of Game 3 featuring dragon slays by both teams is 100.0%. This aggregate reflects predictions from Predict and Polymarket, and will resolve according to results reported by https://gol.gg/esports/home. Keep an eye on the start of Game 3 on September 13, 2026, as that will determine the outcome of this market.
This market refers to the LoL Upper Bracket Semifinals 1 match between LOUD and paiN Gaming in the CBLOL Playoffs, initially scheduled for September 13, 2026 at 12:00 PM ET. This market will resolve to "LOUD" if LOUD win the match against paiN Gaming. This market will resolve to "paiN Gaming" if paiN Gaming win the match against LOUD. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 27, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 13, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL Upper Bracket Semifinals 1 match between LOUD and paiN Gaming in the CBLOL Playoffs, initially scheduled for September 13, 2026 at 12:00 PM ET. This market will resolve to "LOUD" if LOUD win the match against paiN Gaming. This market will resolve to "paiN Gaming" if paiN Gaming win the match against LOUD. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 27, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 13, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Prices on Polymarket and Predict may differ due to variations in user base, trading volume, and market-specific rules. Polymarket may attract a different demographic of traders than Predict, leading to differing perspectives on the likely outcome of the CBLOL Playoffs. Additionally, the liquidity—or volume—on each platform influences price discovery. A higher volume generally leads to more efficient pricing. Finally, each platform has its own fee structure and risk management policies, which can also contribute to price discrepancies. Currently, the volume for this market is $1,598,542.