TOTAL VOLUME:

$54.4b

24H VOL:

$218,201,443

24H TRANSACTIONS:

527,797,601

OPEN INTEREST:

$1,191,873,651

500,842

Markets across

13,663

events

MATCHED EVENTS:

1,809

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
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kalshi
polymarket
Trending

LoL: LOUD vs paiN Gaming (BO3) - CBLOL Regular Season

Volume:
$327,760
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between LOUD and paiN Gaming in the CBLOL Regular Season, initially scheduled for April 4 at 3:00PM ET. This market will resolve to "LOUD" if LOUD win the match against paiN Gaming. This market will resolve to "paiN Gaming" if paiN Gaming win the match against LOUD. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Kalshi and Polymarket resolve all markets based on official gol.gg esports data, with identical fallback to credible reporting if gol.gg has not published within 2 hours of event conclusion, and both apply consistent rules for incomplete matches, forfeits, walkovers, and remakes across all game-level and series-level markets.

Primary resolution logic:

Official gol.gg esports database (https://gol.gg/esports/home), with fallback to consensus of credible reporting including video evidence if official results unavailable within 2 hours of event conclusion.

Core resolution logic:

  • Series winner (LOUD vs paiN Gaming) resolves based on first team to win 2 games; games won by forfeit, disqualification, walkover, or default count toward the series total if the match is completed.
  • Individual game winners (Game 1, Game 2) resolve based on the team that wins that specific game; if a game is not completed for any reason, that game market resolves 50-50.
  • Games Total (O/U 2.5) resolves Over if 3 or more games are played, Under if fewer than 3 games are played; games won by forfeit/disqualification/walkover count if the match is completed.
  • Game-specific objective markets (Baron, Dragon, Inhibitor, Quadra Kill, Penta Kill, Odd/Even Kills, Total Kills thresholds) resolve based on whether the condition is met during that game; if the game is not played (series clinched, forfeit, walkover), the market resolves 50-50.
  • First Blood markets resolve to the team securing first blood during that game; if first blood never occurs or the game is not completed, the market resolves 50-50.
  • If the match is canceled entirely, delayed beyond 7 days without play beginning, or ends in a tie, all markets resolve 50-50.
  • If a match begins but is not completed due to forfeit/disqualification/walkover before a winner is determined, series-level markets resolve 50-50; game-level markets resolve based on completed games only.
  • If a game is remade, resolution is based on the remade game only (except First Blood, which resolves on the original game if first blood occurred before the remake).
  • Executions (kills credited to non-champion sources) do not count toward kill totals.
  • Elder Dragon kills do not count toward 'Both Teams Slay a Dragon' markets; only elemental dragons count.

Edge cases & Clarifications:

  • Series Clinch Before Game 3: If one team wins 2 games before Game 3 is played, all Game 3-specific markets (Baron, Dragon, Inhibitor, Quadra Kill, Penta Kill, Odd/Even Kills, Total Kills thresholds) resolve 50-50 because Game 3 is not played.
  • Incomplete Game with Forfeit: If a game begins but is not completed and one team wins due to opponent forfeit/disqualification/walkover, that game resolves to the winning team for game-winner markets; series-level markets resolve 50-50 if the series is not yet determined.
  • Objective Achieved Before Stoppage: If a game begins but is not completed via surrender, objective markets (Baron, Dragon, Inhibitor, Quadra Kill, Penta Kill) resolve based on whether the condition was met prior to stoppage; if not met, the market resolves No (or 50-50 if the game never started).
  • No Kills Recorded in Game: If a completed game records zero kills, Odd/Even Kills markets resolve 50-50; Total Kills O/U markets resolve Under for any threshold.
  • Remade Game and First Blood: If a game is remade, First Blood resolves on the original game if first blood occurred before the remake; otherwise, resolution is based on the remade game.

Timing:

Resolution occurs upon official publication of match results on gol.gg esports within 2 hours of event conclusion; if gol.gg does not publish within 2 hours, resolution is based on consensus of credible reporting and video evidence at that time.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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