TOTAL VOLUME:
$134.2b
24H VOL:
$126,324,530
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,434,646,834
406,019
Markets across
30,401
events
MATCHED EVENTS:
2,689
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 16, 4:22 PM EST
Polymarket
This event group covers the League of Legends match between LOUD and Leviatan Esports in the CBLOL Regular Season, scheduled for August 16 at 12:00PM ET. Markets span game-specific outcomes, series results, and in-game statistics across multiple platforms.
This market refers to the LoL match between LOUD and Leviatan Esports in the CBLOL Regular Season, initially scheduled for August 16 at 12:00PM ET. This market will resolve to "LOUD" if LOUD win the match against Leviatan Esports. This market will resolve to "Leviatan Esports" if Leviatan Esports win the match against LOUD. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The market resolves to Yes if the specified team wins the designated League of Legends match. If the match is postponed and does not start within 48 hours of the scheduled time, or if it is cancelled or forfeited before any play occurs, the market resolves to the fair market price. If the match begins and is later forfeited, resolution follows the official result published by the governing body. Kalshi is not affiliated with the governing league, and all trademarks belong to their respective owners.
Key player performances, team strategy announcements, and in-game momentum shifts can all influence this market. Injuries, roster changes, or unexpected tournament format updates may also cause rapid repricing. Active discussion in fan forums and official team channels often signals upcoming volatility, so tracking pre-match analysis and live gameplay updates is essential for spotting movement.