TOTAL VOLUME:
$134.2b
24H VOL:
$126,324,530
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,434,646,834
406,019
Markets across
30,401
events
MATCHED EVENTS:
2,689
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 19, 8:43 AM EST
Polymarket
This market tracks whether both teams will slay a dragon in Game 3 of the League of Legends match between LNG Esports and Weibo Gaming in the LPL Group Nirvana. The aggregated consensus probability for this outcome is 100.0% across Predict, Polymarket, Kalshi, and Limitless, with resolution based on official information from https://gol.gg/esports/home. Watch for the match on August 19, as this will determine the outcome.
This market refers to the LoL match between LNG Esports and Weibo Gaming in the LPL Group Nirvana, initially scheduled for August 19 at 3:00AM ET. This market will resolve to "LNG Esports" if LNG Esports win the match against Weibo Gaming. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against LNG Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The event determines the winner of the LPL 2026 League of Legends match between Weibo Gaming and LNG Esports, scheduled for August 19, 2026, at 3:00 AM EDT. If the match is postponed and does not commence within 48 hours of its original start time, or if it is cancelled or forfeited before play begins, the market resolves to the fair market price. If the match starts but is later forfeited, the outcome follows the official result declared by the governing body or tournament organizer. The markets are independent of any official affiliations with the governing league, and all trademarks remain property of their respective owners.
This market refers to the LoL match between LNG Esports and Weibo Gaming in the LPL Group Nirvana, initially scheduled for August 19 at 3:00AM ET. This market will resolve to "LNG Esports" if LNG Esports win the match against Weibo Gaming. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against LNG Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between LNG Esports and Weibo Gaming in the LPL Split 3 2026, initially scheduled for August 19, 2026 UTC. This market will resolve to "LNG Esports" if LNG Esports win the match against Weibo Gaming. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against LNG Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Key player performances, coaching strategies, and in-game momentum shifts can all influence this market as the series unfolds. Injuries, roster changes, or unexpected tournament format updates may also cause rapid re-pricing. Active discussion in community channels and large trades on either platform often signal coming moves, so monitoring pre-match analysis and live updates is essential for spotting volatility before it happens.