TOTAL VOLUME:
$134.1b
24H VOL:
$141,541,542
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,440,096,988
406,065
Markets across
30,522
events
MATCHED EVENTS:
2,692
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 16, 8:03 AM EST
Polymarket
This market tracks whether any player will achieve a penta kill in Game 2 of the League of Legends match between LGD Gaming and JD Gaming in the LPL Group Ascend. The aggregated consensus probability for a penta kill in Game 2 is 20.0%, drawn from Predict, Limitless, Kalshi, and Polymarket, with resolution based on official information from https://gol.gg/esports/home. A key catalyst to monitor will be the match itself, scheduled for August 16 at 3:00AM ET.
This market refers to the LoL match between LGD Gaming and JD Gaming in the LPL Group Ascend, initially scheduled for August 16 at 3:00AM ET. This market will resolve to "LGD Gaming" if LGD Gaming win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against LGD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markets resolve to Yes if the specified team wins the LPL 2026 match originally scheduled for Aug 16, 2026 at 3:00 AM EDT. If the match is postponed beyond 48 hours, cancelled, or forfeited before play begins, the market resolves to the fair market price. If the match starts and is later forfeited, resolution follows the official result from the governing body.
This market refers to the LoL match between LGD Gaming and JD Gaming in the LPL Group Ascend, initially scheduled for August 16 at 3:00AM ET. This market will resolve to "LGD Gaming" if LGD Gaming win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against LGD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between LGD Gaming and JD Gaming in the LPL Split 3 2026, initially scheduled for August 16, 2026 UTC. This market will resolve to "LGD Gaming" if LGD Gaming win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against LGD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Key player injuries, strategic roster changes, or recent performance in practice matches could shift this market. High-impact moments like early-game dominance or unexpected player substitutions often cause rapid re-pricing. Additionally, any significant betting surges on Polymarket or Predict may amplify movement as traders react to new information before the series begins.