TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: LGD Gaming vs EDward Gaming (BO3) - LPL Group Ascend
predict
kalshi
polymarket

Who will win LGD Gaming vs EDward Gaming?

Volume:
$3,543,791

Game 1 Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 22, 2026

Closed: Jul 22, 10:02 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 1 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$1,324,028
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

99%
Yes 99¢No 1¢
—
$25,107
$41,264
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,151,010
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

99%
Yes 99¢No 1¢
—
$58,585
$42,377
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$660,669
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

99%
Yes 99¢No 1¢
—
$66,986
$42,151
N/A
N/A
N/A
Settled
No
kalshi

LGD Gaming

100%
Yes 100¢No 0¢
100¢
N/A
$72,132
N/A
N/A
$47,370
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$5,517
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$4,629
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$4,110
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$4,076
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: LGD (-1.5) vs EDward Gaming (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$3,114
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
0.1¢
N/A
$21
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

50%
Yes 50¢No 51¢
2¢
N/A
$10
N/A
N/A
N/A
Settled
No
predict

O/U 2.5 Games

1%
Yes 1¢No 99¢
—
$1,671
$4,673
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$41,932
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: EDG (-1.5) vs LGD Gaming (+1.5)

1%
Yes 1¢No 99¢
—
$1,609
$960
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: EDG (-1.5) vs LGD Gaming (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$21,632
N/A
N/A
N/A
Settled
Yes
kalshi

EDward Gaming

0%
Yes 0¢No 100¢
100¢
N/A
$117,557
N/A
N/A
$78,222
Settled
No
polymarket

First Blood in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$1,164
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$648
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 36.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 47

Intro

This market tracks whether the total number of kills in Game 1 of the best-of-three League of Legends match between LGD Gaming and EDward Gaming in the LPL Group Ascend will exceed 33.5. The aggregated consensus probability for exceeding this threshold stands at 10.0%. Data is drawn from Predict, Kalshi, and Polymarket, with resolution based on official results from gol.gg/esports/home or credible reporting consensus. Watch for the game’s conclusion on July 22, 2026, which will determine the outcome.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms apply identical resolution logic: official gol.gg data within 2 hours, credible reporting fallback, 50-50 for cancellations/delays beyond 7 days/pre-series forfeits, and game-by-game or series-level outcomes based on actual play.Primary resolution logic: Official gol.gg/esports/home; credible reporting consensus (including video evidence) if gol.gg does not publish within 2 hours of event conclusion.

Core resolution logic:

  • Match winner (series level): resolves to the team winning the best-of-three; if match is canceled, delayed beyond 7 days without play beginning, or ends in forfeit/walkover before play starts, resolves 50-50.
  • Individual game winners: resolve to the team winning that specific game if completed; if game not completed for any reason (forfeit, disqualification, walkover, or series already clinched), resolves 50-50.
  • Series length (Over/Under 2.5 games): Over if 3+ games played; Under if fewer than 3; forfeits/walkovers/defaults count if match is completed; 50-50 if match canceled, delayed beyond 7 days, or incomplete.
  • Game handicap (EDG -1.5 vs LGD +1.5): EDward Gaming wins if they win 2+ more games than LGD; otherwise LGD wins; forfeits/walkovers/defaults count if match completed; 50-50 if canceled, delayed beyond 7 days, or incomplete.
  • Game-specific objectives (Baron, Dragons, Inhibitors, Quadra/Penta Kills, Odd/Even Kills): resolve based on in-game events if game is completed; 50-50 if game never played (forfeit/walkover/series clinched), canceled, or delayed beyond 7 days; if game begins but incomplete, resolve based on events prior to stoppage.
  • First Blood: resolves to team securing first blood in specified game if it occurs; 50-50 if game never played, canceled, delayed beyond 7 days, or first blood never occurs.
  • Total Kills Over/Under thresholds: Over if kills meet or exceed threshold + 1; Under otherwise; 50-50 if game never played, canceled, delayed beyond 7 days, or game incomplete.
  • Team name matching: resolves based on underlying real-world team identity; recognizable abbreviations, alternate spellings, sponsor tags, and minor formatting differences treated as same team if uniquely identifiable; 50-50 if name cannot be unambiguously matched.

Edge cases & clarifications:

  • Series clinch before Game 3: If one team wins 2-0, Game 3 markets resolve 50-50 because Game 3 is not played and the series result is already determined.
  • Game begins but incomplete (surrender): Objective markets (Baron, Dragons, Inhibitors, Kills, First Blood) resolve based on events that occurred prior to surrender; if condition not met before stoppage, resolves to No or Under as applicable.
  • Game remade: For First Blood, resolution is based on first blood prior to remake if it occurred; otherwise based on remade game. For all other game-specific markets, resolution is based on remade game only.
  • Forfeit/Walkover/Disqualification: If match ends due to forfeit/walkover before any play begins, series winner resolves 50-50. If forfeit occurs during series (e.g., after Game 1), the team winning via forfeit is credited the win for that game; series-level outcome resolves to the team with most wins. If clinching game is forfeited, it counts as a completed match.
  • No kills recorded in game: Odd/Even Kills markets resolve 50-50 if zero kills occur in the game.
Timing: Resolution occurs within 2 hours of match/game conclusion via official gol.gg publication; if not published within 2 hours, credible reporting consensus is used. Markets for games not played (due to series clinch, forfeit, or cancellation) resolve immediately upon determination that the game will not occur.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between LGD Gaming and EDward Gaming in the LPL Group Ascend, initially scheduled for July 22 at 5:00AM ET. This market will resolve to "LGD Gaming" if LGD Gaming win the match against EDward Gaming. This market will resolve to "EDward Gaming" if EDward Gaming win the match against LGD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is determined by the official result of the complete match. If the match is postponed and not completed within 48 hours of the originally scheduled start time, or if it is cancelled before play begins, or if it is forfeited before any play occurs, the market resolves to the fair market price. If the match begins and is subsequently forfeited, resolution follows the official result published by the governing body or tournament organizer.

Predict

This market refers to the LoL match between LGD Gaming and EDward Gaming in the LPL Group Ascend, initially scheduled for July 22 at 5:00AM ET. This market will resolve to "LGD Gaming" if LGD Gaming win the match against EDward Gaming. This market will resolve to "EDward Gaming" if EDward Gaming win the match against LGD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

The LGD Gaming vs EDward Gaming match aggregates prediction markets across Polymarket and Predict, letting traders forecast outcomes tied to this League of Legends best-of-three clash in the LPL Group Ascend phase. The dashboard consolidates volume of $3,543,791 across both venues, with 24-hour volume at $3,383,049, reflecting active interest in game-level props and series results. Traders can compare odds in real time and monitor how consensus shifts as draft picks, team form, and patch changes emerge closer to match day.

Prediction markets operate on crowd-sourced pricing rather than traditional sportsbook models. Instead of a bookmaker setting fixed lines, traders on Polymarket and Predict buy and sell shares tied to outcomes, with prices reflecting live consensus. This often produces sharper, more responsive odds than static sportsbook lines, especially for niche esports props. However, sportsbooks may offer tighter spreads on mainstream bets due to higher liquidity, while prediction markets excel at surfacing long-tail forecasts where traditional venues lack depth.

Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, funding sources, and risk appetites, leading to natural price divergence. Polymarket and Predict may also enforce different market structures—one might feature game-level props while the other focuses on series outcomes—creating separate order books. Arbitrage opportunities can persist if one venue prices an outcome significantly higher or lower; however, transaction costs and withdrawal delays often prevent traders from fully closing the gap, especially in lower-volume esports markets.

Roster changes, player injuries, or last-minute substitutions can shift odds significantly, as can patch updates that alter champion viability or itemization. Pre-match scrims, team statements, and recent LPL standings provide early signals of form and preparation. During the series itself, draft outcomes, early game tempo, and objective control feed real-time repricing on live props. Analyst commentary and betting-market activity on competing platforms may also cascade into price moves as information spreads across the esports trading ecosystem.