TOTAL VOLUME:
$134.1b
24H VOL:
$141,541,542
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,440,096,988
406,065
Markets across
30,522
events
MATCHED EVENTS:
2,692
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 22, 10:02 AM EST
Polymarket
This market tracks whether the total number of kills in Game 1 of the best-of-three League of Legends match between LGD Gaming and EDward Gaming in the LPL Group Ascend will exceed 33.5. The aggregated consensus probability for exceeding this threshold stands at 10.0%. Data is drawn from Predict, Kalshi, and Polymarket, with resolution based on official results from gol.gg/esports/home or credible reporting consensus. Watch for the game’s conclusion on July 22, 2026, which will determine the outcome.
This market refers to the LoL match between LGD Gaming and EDward Gaming in the LPL Group Ascend, initially scheduled for July 22 at 5:00AM ET. This market will resolve to "LGD Gaming" if LGD Gaming win the match against EDward Gaming. This market will resolve to "EDward Gaming" if EDward Gaming win the match against LGD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution is determined by the official result of the complete match. If the match is postponed and not completed within 48 hours of the originally scheduled start time, or if it is cancelled before play begins, or if it is forfeited before any play occurs, the market resolves to the fair market price. If the match begins and is subsequently forfeited, resolution follows the official result published by the governing body or tournament organizer.
This market refers to the LoL match between LGD Gaming and EDward Gaming in the LPL Group Ascend, initially scheduled for July 22 at 5:00AM ET. This market will resolve to "LGD Gaming" if LGD Gaming win the match against EDward Gaming. This market will resolve to "EDward Gaming" if EDward Gaming win the match against LGD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction markets operate on crowd-sourced pricing rather than traditional sportsbook models. Instead of a bookmaker setting fixed lines, traders on Polymarket and Predict buy and sell shares tied to outcomes, with prices reflecting live consensus. This often produces sharper, more responsive odds than static sportsbook lines, especially for niche esports props. However, sportsbooks may offer tighter spreads on mainstream bets due to higher liquidity, while prediction markets excel at surfacing long-tail forecasts where traditional venues lack depth.
Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, funding sources, and risk appetites, leading to natural price divergence. Polymarket and Predict may also enforce different market structures—one might feature game-level props while the other focuses on series outcomes—creating separate order books. Arbitrage opportunities can persist if one venue prices an outcome significantly higher or lower; however, transaction costs and withdrawal delays often prevent traders from fully closing the gap, especially in lower-volume esports markets.
Roster changes, player injuries, or last-minute substitutions can shift odds significantly, as can patch updates that alter champion viability or itemization. Pre-match scrims, team statements, and recent LPL standings provide early signals of form and preparation. During the series itself, draft outcomes, early game tempo, and objective control feed real-time repricing on live props. Analyst commentary and betting-market activity on competing platforms may also cascade into price moves as information spreads across the esports trading ecosystem.