TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 1, 7:11 PM EST
Polymarket
This group covers a League of Legends BO3 match between Leviatan Esports and paiN Gaming in the CBLOL Regular Season. Markets span match outcome, individual game winners, total games played, and various in-game statistics.
This market refers to the LoL match between Leviatan Esports and paiN Gaming in the CBLOL Regular Season, initially scheduled for August 1 at 2:00PM ET. This market will resolve to "Leviatan Esports" if Leviatan Esports win the match against paiN Gaming. This market will resolve to "paiN Gaming" if paiN Gaming win the match against Leviatan Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
If over 2.5 maps are played in the CBLOL 2026: paiN Gaming vs. Leviatan Esports League of Legends match originally scheduled for Aug 1, 2026 at 2:00 PM EDT, then the market resolves to Yes.
This market refers to the LoL match between Leviatan Esports and paiN Gaming in the CBLOL Regular Season, initially scheduled for August 1 at 2:00PM ET. This market will resolve to "Leviatan Esports" if Leviatan Esports win the match against paiN Gaming. This market will resolve to "paiN Gaming" if paiN Gaming win the match against Leviatan Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Key signals that could shift this market include player injuries, strategic changes by coaches, or standout performances in early game phases. Updates from official team channels, pre-match analyses, and in-game momentum swings all influence trader sentiment. As the match nears, any news affecting team lineups or recent form can cause rapid adjustments in probabilities on both platforms.