TOTAL VOLUME:

$134b

24H VOL:

$107,351,958

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,416,970,024

400,720

Markets across

30,097

events

MATCHED EVENTS:

2,633

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: LEO vs Epic Avalanche (BO3) - NLC Regular Season
kalshi
polymarket

LoL: LEO vs Epic Avalanche (BO3) - NLC Regular Season

Volume:
$43,612

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 13, 2026

Closed: Aug 13, 12:51 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$16,463
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
37%
Yes 100¢No 0¢
0.1¢
N/A
$6,115
N/A
N/A
N/A
Settled
Yes
kalshi

LEO

100%
18%
Yes 100¢No 0¢
100¢
N/A
$4,781
N/A
N/A
$3,571
Settled
Yes
polymarket

Game 1 Winner

100%
37%
Yes 100¢No 0¢
10.6¢
N/A
$3,690
N/A
N/A
N/A
Settled
Yes
kalshi

Epic Avalanche

0%
25%
Yes 0¢No 100¢
100¢
N/A
$11,878
N/A
N/A
$7,492
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$685
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
6%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
17%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
73%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
72%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
72%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
30%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
73%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
17%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
73%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
75%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
30%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

50%
5%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

50%
21%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

50%
5%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

50%
50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 24

Description

This event group covers the NLC Regular Season League of Legends match between LEO and Epic Avalanche, scheduled for August 12 at 1:00PM ET. The group includes markets for individual game winners, series outcome, game statistics, and specific in-game achievements across three possible games.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms use the same core resolution framework with identical sources, tie/void handling, and game-specific logicPrimary resolution logic: Official information from https://gol.gg/esports/home, with credible reporting as backup

Core resolution logic:

  • Use official gol.gg results as primary source, fallback to credible reporting within 2 hours of event conclusion
  • 50-50 resolution for cancellations, unplayed games, or outcomes unresolved >7 days after scheduled date
  • Game-specific markets only resolve if that game was actually played and completed
  • Remade games count as new games for resolution purposes
  • Name discrepancies resolved by matching teams to the actual competition participants

Edge cases & clarifications:

  • Uncompleted Game: If a game begins but doesn't finish via surrender, resolve based on stats recorded before stoppage
  • Forfeit/Walkover: Series result markets resolve to winner if one team forfeits; game markets resolve 50-50
  • Name Discrepancy: Resolve based on actual participating teams even with minor name variations
Timing: Resolve within 2 hours of official gol.gg publication, or within 24 hours if using credible reportingOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Round 4 match between LEO and Epic Avalanche in the NLC Regular Season, initially scheduled for August 12 at 1:00PM ET. This market will resolve to "LEO" if LEO win the match against Epic Avalanche. This market will resolve to "Epic Avalanche" if Epic Avalanche win the match against LEO. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

If Epic Avalanche wins the NLC 2026: Epic Avalanche vs. LEO League of Legends match originally scheduled for Aug 12, 2026 at 1:00 PM EDT, then the market resolves to Yes. If LEO wins the NLC 2026: Epic Avalanche vs. LEO League of Legends match originally scheduled for Aug 12, 2026 at 1:00 PM EDT, then the market resolves to Yes.

Frequently asked questions

Key signals that could shift this market include last-start player rotations, in-game performance metrics from early matches, patch notes affecting champion balances, and any confirmed injuries or substitutions. Momentum swings within the first games, especially decisive plays like early Baron takes or team fights, often drive rapid probability adjustments as traders reassess the teams’ chances before the final match concludes.