TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: KT Rolster Challengers vs Hanwha Life Esports Challengers (BO3) - LCK Challengers League Rounds 1-2
kalshi
polymarket

LoL: KT Rolster Challengers vs Hanwha Life Esports Challengers (BO3) - LCK Challengers League Rounds 1-2

Volume:
$207,748

Both Teams Slay a Dragon

 - Polymarket

Both Teams Slay a Dragon - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 10, 2026

Closed: Apr 10, 5:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Both Teams Slay a Dragon

View
100%
Yes 100¢No 0¢
—
N/A
$176
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$80
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$116,249
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$38,960
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$36,703
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: KT.C (-1.5) vs Hanwha Life Esports Challengers (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$11,617
N/A
N/A
N/A
Settled
No
kalshi

Over 2.5 maps

0%
Yes 0¢No 100¢
—
N/A
$2,528
N/A
N/A
$2,518
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$659
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$238
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$176
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$176
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$98
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$22
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$16
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 24

Description

This event group covers a best-of-three League of Legends match between KT Rolster Challengers and Hanwha Life Esports Challengers in the LCK Challengers League, scheduled for April 10, 2026 at 1:00 AM EDT. Markets span series outcomes, individual game winners, and in-game statistics (dragons, barons, inhibitors, kills, and multi-kills across Games 1, 2, and 3).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Kalshi and Polymarket resolve all markets based on official information from gol.gg/esports/home, with identical logic for match outcomes, game-specific events, and series completion, using the same fallback to credible reporting if gol.gg does not publish within 2 hours of event conclusion.Primary resolution logic: Official information from https://gol.gg/esports/home; fallback to consensus of credible reporting including video evidence if gol.gg has not published final results within 2 hours after event conclusion.

Core resolution logic:

  • Series Winner (Polymarket): Resolves to the team that wins the best-of-3 match; resolves 50-50 if match is canceled, ends in tie, delayed beyond 7 days without winner, or series is incomplete due to forfeit/disqualification/walkover.
  • Games Total O/U 2.5 (Polymarket) / Over 2.5 Maps (Kalshi): Resolves YES/Over if 3 or more games are played; resolves NO/Under if fewer than 3 games are played. Games won by forfeit, disqualification, or walkover count toward total. Resolves 50-50 if match is canceled, ends in tie, delayed beyond 7 days without winner, or series is incomplete due to forfeit/disqualification/walkover.
  • Game Handicap KT.C (-1.5) (Polymarket): Resolves to KT Rolster Challengers if they win 2 or more games than Hanwha; otherwise resolves to Hanwha. Games won by forfeit, disqualification, or walkover count. Resolves 50-50 if match is canceled, ends in tie, delayed beyond 7 days without winner, or series is incomplete due to forfeit/disqualification/walkover.
  • Individual Game Winners (Game 1, 2, 3): Resolves to the team that wins the specified game if completed with a winner determined. Resolves 50-50 if game is not completed, match is canceled, or delayed beyond 7 days without play beginning.
  • Game-Specific Objective Markets (Dragons, Baron, Inhibitors): Resolves YES if both teams achieve the specified objective during the named game; resolves NO if either or both teams do not achieve it. Resolves 50-50 if game is canceled, delayed beyond 7 days, never played due to forfeit/disqualification/walkover, or not played because series is already clinched. If game begins but does not complete via surrender, resolves based on whether objective was achieved prior to stoppage.
  • Multikill Markets (Quadra Kill, Penta Kill): Resolves YES if any player on either team achieves the specified multikill during the named game; resolves NO if no player achieves it. Resolves 50-50 if game is canceled, delayed beyond 7 days, never played due to forfeit/disqualification/walkover, or not played because series is already clinched. If game begins but does not complete via surrender, resolves based on whether multikill occurred prior to stoppage.
  • Odd/Even Total Kills Markets: Resolves Odd if total combined kills by both teams in the named game is an odd number; resolves Even if total is even. Executions (kills credited to non-champion sources) do not count. Resolves 50-50 if no kills recorded, game is canceled, delayed beyond 7 days, never played due to forfeit/disqualification/walkover, or not played because series is already clinched.

Edge cases & clarifications:

  • Series Clinch Before Game 3: If a team clinches the series before Game 3 is needed (e.g., wins 2-0), all Game 3 markets resolve 50-50 because Game 3 is never played.
  • Game Begins But Does Not Complete: If a game begins but ends via surrender or technical issue before completion, objective and multikill markets resolve based on whether the condition was met prior to stoppage. If the condition was not met, markets resolve NO (or 50-50 for game winner if no winner is determined).
  • Match Delayed Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 10, 2026 at 1:00 AM EDT) without a winner determined, all markets resolve 50-50.
  • Forfeit, Disqualification, or Walkover: If the match ends due to forfeit, disqualification, or walkover before completion, series-level markets resolve 50-50. However, if one team wins due to opponent's forfeit/disqualification/walkover during the series (not before it starts), that win counts toward the series total and handicap. Game-specific markets resolve 50-50 if the game is never played due to these reasons.
  • Game Remake: If any game is remade, all resolution for that game is based on the remade game only, not the original.
Timing: Resolution occurs upon official publication by gol.gg/esports/home. If gol.gg does not publish final results within 2 hours after the event's conclusion, resolution is determined by consensus of credible reporting including video evidence. Series-level markets resolve upon determination of the series winner; game-specific markets resolve upon completion of the respective game.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.