LoL: KT Rolster Challengers vs Hanwha Life Esports Challengers (BO3) - LCK Challengers League Rounds 1-2
Volume:
$207,748
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This event group covers a best-of-three League of Legends match between KT Rolster Challengers and Hanwha Life Esports Challengers in the LCK Challengers League, scheduled for April 10, 2026 at 1:00 AM EDT. Markets span series outcomes, individual game winners, and in-game statistics (dragons, barons, inhibitors, kills, and multi-kills across Games 1, 2, and 3).
Unified Resolution Criteria (Consistent across platforms)
Both Kalshi and Polymarket resolve all markets based on official information from gol.gg/esports/home, with identical logic for match outcomes, game-specific events, and series completion, using the same fallback to credible reporting if gol.gg does not publish within 2 hours of event conclusion.
Primary resolution logic:
Official information from https://gol.gg/esports/home; fallback to consensus of credible reporting including video evidence if gol.gg has not published final results within 2 hours after event conclusion.
Core resolution logic:
Series Winner (Polymarket): Resolves to the team that wins the best-of-3 match; resolves 50-50 if match is canceled, ends in tie, delayed beyond 7 days without winner, or series is incomplete due to forfeit/disqualification/walkover.
Games Total O/U 2.5 (Polymarket) / Over 2.5 Maps (Kalshi): Resolves YES/Over if 3 or more games are played; resolves NO/Under if fewer than 3 games are played. Games won by forfeit, disqualification, or walkover count toward total. Resolves 50-50 if match is canceled, ends in tie, delayed beyond 7 days without winner, or series is incomplete due to forfeit/disqualification/walkover.
Game Handicap KT.C (-1.5) (Polymarket): Resolves to KT Rolster Challengers if they win 2 or more games than Hanwha; otherwise resolves to Hanwha. Games won by forfeit, disqualification, or walkover count. Resolves 50-50 if match is canceled, ends in tie, delayed beyond 7 days without winner, or series is incomplete due to forfeit/disqualification/walkover.
Individual Game Winners (Game 1, 2, 3): Resolves to the team that wins the specified game if completed with a winner determined. Resolves 50-50 if game is not completed, match is canceled, or delayed beyond 7 days without play beginning.
Game-Specific Objective Markets (Dragons, Baron, Inhibitors): Resolves YES if both teams achieve the specified objective during the named game; resolves NO if either or both teams do not achieve it. Resolves 50-50 if game is canceled, delayed beyond 7 days, never played due to forfeit/disqualification/walkover, or not played because series is already clinched. If game begins but does not complete via surrender, resolves based on whether objective was achieved prior to stoppage.
Multikill Markets (Quadra Kill, Penta Kill): Resolves YES if any player on either team achieves the specified multikill during the named game; resolves NO if no player achieves it. Resolves 50-50 if game is canceled, delayed beyond 7 days, never played due to forfeit/disqualification/walkover, or not played because series is already clinched. If game begins but does not complete via surrender, resolves based on whether multikill occurred prior to stoppage.
Odd/Even Total Kills Markets: Resolves Odd if total combined kills by both teams in the named game is an odd number; resolves Even if total is even. Executions (kills credited to non-champion sources) do not count. Resolves 50-50 if no kills recorded, game is canceled, delayed beyond 7 days, never played due to forfeit/disqualification/walkover, or not played because series is already clinched.
Edge cases & Clarifications:
Series Clinch Before Game 3: If a team clinches the series before Game 3 is needed (e.g., wins 2-0), all Game 3 markets resolve 50-50 because Game 3 is never played.
Game Begins But Does Not Complete: If a game begins but ends via surrender or technical issue before completion, objective and multikill markets resolve based on whether the condition was met prior to stoppage. If the condition was not met, markets resolve NO (or 50-50 for game winner if no winner is determined).
Match Delayed Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 10, 2026 at 1:00 AM EDT) without a winner determined, all markets resolve 50-50.
Forfeit, Disqualification, or Walkover: If the match ends due to forfeit, disqualification, or walkover before completion, series-level markets resolve 50-50. However, if one team wins due to opponent's forfeit/disqualification/walkover during the series (not before it starts), that win counts toward the series total and handicap. Game-specific markets resolve 50-50 if the game is never played due to these reasons.
Game Remake: If any game is remade, all resolution for that game is based on the remade game only, not the original.
Timing:
Resolution occurs upon official publication by gol.gg/esports/home. If gol.gg does not publish final results within 2 hours after the event's conclusion, resolution is determined by consensus of credible reporting including video evidence. Series-level markets resolve upon determination of the series winner; game-specific markets resolve upon completion of the respective game.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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