TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Kiwoom DRX vs BNK FEARX (BO3) - LCK Rounds 1-2
kalshi
polymarket

LoL: Kiwoom DRX vs BNK FEARX (BO3) - LCK Rounds 1-2

Volume:
$2,383,888

Game Handicap: BFX (-1.5) vs Kiwoom DRX (+1.5)

 - Polymarket

Game Handicap: BFX (-1.5) vs Kiwoom DRX (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 17, 2026

Closed: Apr 17, 10:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: BFX (-1.5) vs Kiwoom DRX (+1.5)

View
100%
Yes 100¢No 0¢
—
N/A
$264,379
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$20,683
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$6,122
N/A
N/A
N/A
Settled
Yes
kalshi

BNK FEARX

100%
Yes 100¢No 0¢
—
N/A
$3,479
N/A
N/A
$3,479
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$447,041
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$836
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$161
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$161
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$110
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$29
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 14.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 17.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 15.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 13.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 16.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$821,026
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$763,711
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$22,562
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$20,452
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$5,180
N/A
N/A
N/A
Settled
Yes
kalshi

DRX

0%
Yes 0¢No 100¢
—
N/A
$3,956
N/A
N/A
$3,956
Settled
No
polymarket

First Blood in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$1,781
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$1,372
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$159
N/A
N/A
N/A
Settled
No
Total markets: 25 of 59

Description

This market refers to the LoL match between Kiwoom DRX and BNK FEARX in the LCK Rounds 1-2, initially scheduled for April 17 at 4:00AM ET. This market will resolve to "Kiwoom DRX" if Kiwoom DRX win the match against BNK FEARX. This market will resolve to "BNK FEARX" if BNK FEARX win the match against Kiwoom DRX. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi resolve based on official match results from gol.gg, with identical treatment of cancellations, delays beyond 7 days, forfeits, and incomplete games, ensuring consistent resolution logic across all markets in this event group.Primary resolution logic: Official information from https://gol.gg/esports/home; if unavailable within 2 hours after event conclusion, credible reporting and video evidence may be used as consensus source.

Core resolution logic:

  • Match-level markets (Series Winner, Handicap, Games Total O/U 2.5) resolve based on completed series outcome; if series is canceled, delayed beyond 7 days without play, or ends in forfeit/disqualification before completion, these resolve 50-50.
  • Game-specific markets (Game 1/2/3 Winner, objective markets, kill counts, first blood) resolve based on the completed game result; if a game is not played due to series clinch, forfeit, or disqualification, these resolve 50-50.
  • Objective markets (Baron, Dragon, Inhibitor, Quadra/Penta Kills) resolve YES only if the condition is met prior to game stoppage; if the game is incomplete or never played, these resolve NO or 50-50 per specific rules.
  • Kill count markets (Odd/Even, Over/Under thresholds) resolve based on total champion kills only, excluding executions; incomplete games resolve 50-50.
  • First Blood markets resolve to the team securing first blood if the game is completed or reaches that milestone before stoppage; if first blood never occurs or game is not played, these resolve 50-50.
  • Games won by forfeit, disqualification, walkover, or default count toward series and handicap totals, provided the match is completed; if the match begins but is not completed due to forfeit, these resolve 50-50.

Edge cases & clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 2 or Game 3 is played (e.g., winning 2-0 in a BO3), all unplayed game-specific markets resolve 50-50, but the Series Winner and Games Total markets resolve based on the completed portion.
  • Game Remake: If a game is remade, all resolution is based on the remade game only; any stats or events from the original game are disregarded.
  • Incomplete Game with Surrender: If a game begins but is not completed and ends via surrender, objective markets resolve based on whether the condition was met prior to stoppage; if the condition was not met, the market resolves NO (or 50-50 for game-not-played scenarios).
  • Match Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 17, 2026, 4:00 AM ET) without play beginning, all markets resolve 50-50.
  • Forfeit Before Series Completion: If a team forfeits before the series is completed (e.g., forfeits Game 1 or Game 2), the series outcome resolves to the winning team; however, game-specific markets for forfeited games resolve 50-50.
Timing: Resolution occurs upon official publication by gol.gg within 2 hours after the event's conclusion; if gol.gg does not publish within 2 hours, credible reporting and video evidence consensus may be used. Game-specific markets resolve upon completion of that individual game; series-level markets resolve upon series completion or cancellation determination.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.