This event group covers a best-of-three League of Legends match between Karmine Corp and Shifters in the LEC Regular Season, scheduled for April 25, 2026 at 12:30 PM EDT. Markets span series outcomes, individual game winners, objective control (dragons, barons, inhibitors), kill statistics, and multi-kill achievements across all three potential games.
Unified Resolution Criteria (Consistent across platforms)
All 70 markets across Kalshi and Polymarket share identical resolution logic: official gol.gg data as primary source, 2-hour fallback to credible reporting, 7-day delay threshold, 50-50 for cancellations/forfeits without play, and game-completion requirements with consistent edge-case handling.
Primary resolution logic:
Official gol.gg/esports/home; credible video evidence and consensus reporting if official results unavailable within 2 hours of event conclusion
Core resolution logic:
Series and match outcomes (Kalshi Over 2.5 maps, Polymarket match winner, handicap) resolve based on total games played; games via forfeit/disqualification/walkover count toward total
Individual game winners (Game 1/2/3 winner markets) resolve to the team winning that game if completed; incomplete games without a determined winner resolve to 50-50
Objective metrics (dragons, barons, inhibitors, first blood) resolve based on in-game statistics recorded at game stoppage or completion; both-team conditions require both teams to meet threshold
Kill-based markets (total kills, odd/even, quadra/penta kills) count only champion-to-champion kills, excluding executions; resolve based on statistics at stoppage
If a game is remade, all resolution for that game is based on remade game only, not pre-remake statistics
Match cancellation (not played at all), delay beyond 7 days without play, or series ending in tie resolves all affected markets to 50-50
Forfeit, disqualification, or walkover before series begins resolves series markets to 50-50; if match begins and one team wins via opponent forfeiture, that team wins
If series result clinches before a game is played (e.g., 2-0 lead makes Game 3 unnecessary), Game 3 markets resolve to 50-50
Edge cases & Clarifications:
Incomplete Game with Winner Determined: If a game begins but does not complete (e.g., surrender), and a winner is determined, game-winner markets resolve to that winner. Objective and kill metrics resolve based on statistics prior to stoppage; if condition not met, resolves to No or 50-50 per market type.
Series Clinch Before Game 3: If one team wins 2-0, Game 3 is not played. All Game 3-specific markets (Game 3 winner, objectives, kills, multi-kills) resolve to 50-50. Series-level markets (match winner, Over/Under 2.5 maps, handicap) resolve based on 2-0 result.
Remake During Series: If a game is remade, resolution for that game is based on remade game only. Pre-remake statistics do not count. Series total and handicap include the remade game result.
No First Blood Recorded: If a game completes but no first blood occurs, first blood markets resolve to 50-50.
No Kills in Game: If a game records zero total kills, odd/even kill markets and total kill over/under markets resolve to 50-50.
Timing:
Resolution occurs within 2 hours of official event conclusion (match completion or cancellation). If official gol.gg data unavailable within 2 hours, credible reporting consensus is used. Markets remain pending until all games in series are completed or series is canceled/forfeited.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.