TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Karmine Corp vs Deep Cross Gaming (BO5) - Mid-Season Invitational Play-In
kalshi
limitless
polymarket
predict

LoL: Karmine Corp vs Deep Cross Gaming (BO5) - Mid-Season Invitational Play-In

Volume:
$3,732,349

Game 3 Winner

 - Polymarket

Game 3 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 28, 2026

Closed: Jun 28, 8:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 3 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$1,100,852
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$748,234
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$643,591
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$628,352
N/A
N/A
N/A
Settled
Yes
kalshi

Karmine Corp

100%
Yes 100¢No 0¢
100¢
N/A
$95,858
N/A
N/A
$82,210
Settled
Yes
limitless

Karmine Corp

100%
Yes 100¢No 0¢
-88.5¢
N/A
$64
N/A
N/A
N/A
Settled
No
predict

Match Winner

N/A
N/A
—
$47,418
$48,692
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: KC (-2.5) vs Deep Cross Gaming (+2.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$143,303
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: KC (-1.5) vs Deep Cross Gaming (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$41,637
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

100%
Yes 100¢No 0¢
0.8¢
N/A
$823
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 2?

100%
Yes 100¢No 0¢
0.8¢
N/A
$415
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 3?

100%
Yes 100¢No 0¢
1¢
N/A
$330
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

100%
Yes 100¢No 0¢
0.9¢
N/A
$153
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 2?

100%
Yes 100¢No 0¢
1¢
N/A
$33
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
0.1¢
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 3?

100%
Yes 100¢No 0¢
1¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 2?

100%
Yes 100¢No 0¢
0.8¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 2?

100%
Yes 100¢No 0¢
0.8¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 36.5 in Game 3?

100%
Yes 100¢No 0¢
0.1¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$13
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$8
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

50%
Yes 50¢No 50¢
1¢
N/A
$42,460
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

50%
Yes 50¢No 51¢
2¢
N/A
$438
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

50%
Yes 50¢No 50¢
—
N/A
$14
N/A
N/A
N/A
Settled
No
Total markets: 25 of 71

Intro

This market tracks whether any player achieves a quadra kill during Game 4 of the Karmine Corp versus Deep Cross Gaming Best-of-Five match in the League of Legends Mid-Season Invitational 2026 Play-In Upper Bracket Semifinal. The aggregated consensus across Kalshi, Limitless, Polymarket, and Predict stands at 100.0% for this outcome occurring. Resolution will be determined by official Riot Games esports statistics via gol.gg, with credible video evidence serving as backup if official records are not published within 2 hours of the match conclusion. Watch for the match scheduled for June 27–28, 2026, to see whether the competitive intensity and team coordination in this high-stakes play-in fixture produces the rare quadra kill moment.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms (Polymarket, Kalshi, Limitless, Predict) apply identical resolution logic: official gol.gg data, 2-hour publication window, credible video fallback, 50-50 for cancellations/ties/7-day delays, forfeits post-start resolve to winner, pre-match forfeits resolve to 50-50, remakes reset to remade game, games not played due to series clinch resolve to 50-50.Primary resolution logic: https://gol.gg/esports/home (official Riot Games esports statistics); consensus credible reporting with video evidence if gol.gg has not published within 2 hours of event conclusion

Core resolution logic:

  • Match Winner (Polymarket/Kalshi/Limitless/Predict): Resolves to the team that wins the BO5 series. If match is canceled, ends in a tie, or is delayed beyond 7 days without a winner, resolves to 50-50. If match begins but is not completed and one team wins via opponent forfeiture/disqualification/walkover, resolves to the declared winner. If match ends in pre-match forfeit/disqualification/walkover, resolves to 50-50.
  • Series Game Totals (O/U 3.5 and O/U 4.5): Resolves based on total games played in the series. Games won by forfeit/disqualification/walkover count if the match is completed. If match is canceled, ends in a tie, or delayed beyond 7 days without completion, resolves to 50-50. If match begins but is not completed and one team wins via forfeit/disqualification/walkover, resolves to 50-50. If series clinches before a game is needed, that game does not count.
  • Game Handicaps (KC -1.5 / -2.5): Resolves based on the game differential in the completed series. KC -1.5 resolves to KC if KC wins 2+ more games than DCG; otherwise resolves to DCG. KC -2.5 resolves to KC if KC wins 3+ more games than DCG; otherwise resolves to DCG. Games won by forfeit/disqualification/walkover count if match is completed. If match is canceled, ends in a tie, or delayed beyond 7 days without completion, resolves to 50-50. If match begins but is not completed and one team wins via forfeit/disqualification/walkover, resolves to 50-50.
  • Individual Game Winners (Game 1–4): Resolves to the team that wins the specified game. If the game is not completed for any reason, resolves to 50-50. If the match is canceled or delayed beyond 7 days without play beginning, resolves to 50-50.
  • Game-Specific Objective Markets (Baron/Dragon/Inhibitor, Quadra/Penta Kills, Odd/Even Kills): Resolves based on in-game events recorded in the specified game. If the game is not played due to series clinch, forfeit, disqualification, or walkover, resolves to 50-50. If the game begins but is not completed and ends via surrender, resolves based on whether the condition was met prior to stoppage; if not met, resolves to No (or 50-50 for Odd/Even if no kills recorded). If the game is remade, resolution is based on the remade game only. If the match is canceled or delayed beyond 7 days, resolves to 50-50.
  • First Blood Markets (Games 1–4): Resolves to the team that secures first blood in the specified game. If the game is not played due to series clinch, forfeit, disqualification, or walkover, resolves to 50-50. If the game begins but is not completed, resolves to the team that secured first blood prior to stoppage; if first blood did not occur, resolves to 50-50. If the game is remade, resolves based on first blood prior to the remake; if first blood did not occur prior to remake, resolution is based on the remade game. If the game is completed but first blood never occurred, resolves to 50-50.
  • Total Kills Over/Under Markets (Games 1–4): Resolves based on total combined kills by both teams in the specified game. Executions (kills to non-champion sources) do not count. If the game is not played due to series clinch, forfeit, disqualification, or walkover, resolves to 50-50. If the game begins but is not completed, resolves to 50-50. If the game is remade, resolution is based on the remade game only. If the match is canceled or delayed beyond 7 days, resolves to 50-50.

Edge cases & clarifications:

  • Series Clinch Before Game Played: If a team clinches the series before a game is scheduled to be played (e.g., team wins 3–0 before Game 4 is needed), all markets for that unplayed game resolve to 50-50. This applies to game winners, objective markets, first blood, and kill totals.
  • Forfeit/Disqualification Timing: If a team forfeits, is disqualified, or walks over BEFORE the match starts, the match resolves to 50-50 for the series winner and all game-specific markets. If the forfeit/disqualification occurs AFTER the match has begun (e.g., mid-series), the declared winner is the resolution for the series and any completed games; incomplete games resolve to 50-50.
  • Game Remake: If a game is remade, all resolution for that game is based on the remade game only. Any events that occurred in the original game (e.g., first blood) are disregarded unless the remake occurs mid-game, in which case the resolution source specifies whether pre-remake events count.
  • Delay Beyond 7 Days: If the match is delayed beyond 7 days from the originally scheduled date (June 27, 2026, 11:00 PM ET) without a winner being determined, all markets resolve to 50-50.
  • No Kills Recorded in Game: For Odd/Even Total Kills markets, if no kills are recorded in a game, the market resolves to 50-50. For other objective markets (Baron, Dragon, Inhibitor, Quadra/Penta Kills), if the condition is not met, the market resolves to No.
Timing: Resolution occurs within 2 hours of the match's conclusion (or the final game's conclusion if the series ends early). If gol.gg does not publish results within 2 hours, credible reporting with video evidence is used. Markets for unplayed games (due to series clinch, cancellation, or delay) resolve to 50-50 immediately upon the triggering event. Remake resolution is based on the remade game only, with timing reset to 2 hours after the remade game's conclusion.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Upper bracket semifinal 1 match between Karmine Corp and Deep Cross Gaming in the Mid-Season Invitational Play-In, initially scheduled for June 27 at 11:00PM ET. This market will resolve to "Karmine Corp" if Karmine Corp win the match against Deep Cross Gaming. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Karmine Corp. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is determined by the outcome of the Mid-Season Invitational 2026 League of Legends match between Deep Cross Gaming and Karmine Corp scheduled for June 28, 2026 at 4:00 AM EDT. The market resolves to Yes if either team wins the match. Standard tournament rules and match conditions apply as established by the Mid-Season Invitational 2026 organizers.

Predict

This market refers to the LoL Upper bracket semifinal 1 match between Karmine Corp and Deep Cross Gaming in the Mid-Season Invitational Play-In, initially scheduled for June 27 at 11:00PM ET. This market will resolve to "Karmine Corp" if Karmine Corp win the match against Deep Cross Gaming. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Karmine Corp. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between Karmine Corp and Deep Cross Gaming in the Mid-Season Invitational 2026, scheduled for Jun 28, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 28, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

Prediction markets and sportsbooks price outcomes using different mechanisms. Sportsbooks set odds to balance liability and extract margin; prediction markets aggregate trader beliefs through continuous order books or automated market makers. Prediction market odds often reflect longer-term conviction and can be more efficient when retail participation is high, while sportsbooks may tighten odds closer to event time as sharp money flows in. For this market, comparing the implied probabilities here to major sportsbook lines can reveal whether traders are pricing in information sportsbooks have yet to fully reflect.

Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Polymarket uses an automated market maker (AMM) model with passive liquidity pools, while Kalshi operates an order-book exchange with active market makers. AMM prices can lag when large trades move the pool; order books respond faster to new information but depend on two-sided liquidity. Trader demographics also differ—Polymarket attracts global retail, while Kalshi's regulated US structure draws institutional participants. Fee structures, settlement speed, and UI design further influence which platform traders prefer, creating temporary price gaps that arbitrageurs may exploit.

Key catalysts include roster announcements, player injuries or substitutions, recent tournament results, and scrim leaks suggesting team form. Meta shifts in League patch notes can favor one team's playstyle, while coaching changes or internal team reports often surface via esports journalists. Betting syndicates and professional traders monitoring team practice may place large orders ahead of public news, creating early price movement. Close matches between these teams in prior tournaments, head-to-head records, and seeding implications for later stages also influence trader positioning and conviction.