TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 28, 8:00 AM EST
Polymarket
This market tracks whether any player achieves a quadra kill during Game 4 of the Karmine Corp versus Deep Cross Gaming Best-of-Five match in the League of Legends Mid-Season Invitational 2026 Play-In Upper Bracket Semifinal. The aggregated consensus across Kalshi, Limitless, Polymarket, and Predict stands at 100.0% for this outcome occurring. Resolution will be determined by official Riot Games esports statistics via gol.gg, with credible video evidence serving as backup if official records are not published within 2 hours of the match conclusion. Watch for the match scheduled for June 27–28, 2026, to see whether the competitive intensity and team coordination in this high-stakes play-in fixture produces the rare quadra kill moment.
This market refers to the LoL Upper bracket semifinal 1 match between Karmine Corp and Deep Cross Gaming in the Mid-Season Invitational Play-In, initially scheduled for June 27 at 11:00PM ET. This market will resolve to "Karmine Corp" if Karmine Corp win the match against Deep Cross Gaming. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Karmine Corp. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution is determined by the outcome of the Mid-Season Invitational 2026 League of Legends match between Deep Cross Gaming and Karmine Corp scheduled for June 28, 2026 at 4:00 AM EDT. The market resolves to Yes if either team wins the match. Standard tournament rules and match conditions apply as established by the Mid-Season Invitational 2026 organizers.
This market refers to the LoL Upper bracket semifinal 1 match between Karmine Corp and Deep Cross Gaming in the Mid-Season Invitational Play-In, initially scheduled for June 27 at 11:00PM ET. This market will resolve to "Karmine Corp" if Karmine Corp win the match against Deep Cross Gaming. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Karmine Corp. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the match between Karmine Corp and Deep Cross Gaming in the Mid-Season Invitational 2026, scheduled for Jun 28, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 28, 2026, 23:59 UTC, the market will resolve to "Other."
Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Polymarket uses an automated market maker (AMM) model with passive liquidity pools, while Kalshi operates an order-book exchange with active market makers. AMM prices can lag when large trades move the pool; order books respond faster to new information but depend on two-sided liquidity. Trader demographics also differ—Polymarket attracts global retail, while Kalshi's regulated US structure draws institutional participants. Fee structures, settlement speed, and UI design further influence which platform traders prefer, creating temporary price gaps that arbitrageurs may exploit.
Key catalysts include roster announcements, player injuries or substitutions, recent tournament results, and scrim leaks suggesting team form. Meta shifts in League patch notes can favor one team's playstyle, while coaching changes or internal team reports often surface via esports journalists. Betting syndicates and professional traders monitoring team practice may place large orders ahead of public news, creating early price movement. Close matches between these teams in prior tournaments, head-to-head records, and seeding implications for later stages also influence trader positioning and conviction.