TOTAL VOLUME:

$134b

24H VOL:

$107,351,958

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,416,970,024

400,720

Markets across

30,097

events

MATCHED EVENTS:

2,633

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: KaBuM! Ilha das Lendas vs Team Solid (BO1) - Circuito Desafiante Regular Season
kalshi
polymarket

LoL: KaBuM! Ilha das Lendas vs Team Solid (BO1) - Circuito Desafiante Regular Season

Volume:
$141,133

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 21, 2026

Closed: Apr 20, 11:40 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$91,178
N/A
N/A
N/A
Settled
Yes
kalshi

KaBuM! Ilha das Lendas

100%
Yes 100¢No 0¢
—
N/A
$34,497
N/A
N/A
$15,040
Settled
Yes
kalshi

Team Solid

0%
Yes 0¢No 100¢
—
N/A
$15,268
N/A
N/A
$10,725
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$133
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$51
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$6
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 9

Description

This market refers to the LoL match between KaBuM! Ilha das Lendas and Team Solid in the Circuito Desafiante Regular Season, initially scheduled for April 20 at 6:00PM ET. This market will resolve to "KaBuM! Ilha das Lendas" if KaBuM! Ilha das Lendas win the match against Team Solid. This market will resolve to "Team Solid" if Team Solid win the match against KaBuM! Ilha das Lendas. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi resolve based on the official match result from gol.gg, with identical logic: the market resolves to the team that wins the BO1 match, or 50-50 if the match is canceled, forfeited, delayed beyond 7 days, or ends in a tie.Primary resolution logic: Official information from https://gol.gg/esports/home; if unavailable within 2 hours of match conclusion, credible reporting consensus including video evidence may be used.

Core resolution logic:

  • The match resolves to KaBuM! Ilha das Lendas if they win the BO1 against Team Solid.
  • The match resolves to Team Solid if they win the BO1 against KaBuM! Ilha das Lendas.
  • The match resolves 50-50 if canceled, not played, forfeited, disqualified, or delayed beyond 7 days without a winner.
  • If the match begins but is not completed and one team wins via opponent forfeit or disqualification, it resolves to the winning team.
  • If the match ends in a forfeit or walkover before play begins, it resolves 50-50.
  • Team name discrepancies (abbreviations, alternate spellings, sponsor tags, regional identifiers) are treated as referring to the same team if the intended team can be clearly identified.
  • For Game 1 markets: if Game 1 is never played because the series result is already determined, or if Game 1 is forfeited/not played, those markets resolve 50-50.
  • For Game 1 markets: if Game 1 is remade, resolution is based on the remade game only.
  • For Game 1 markets: if Game 1 begins but is not completed via surrender, resolution is based on the state of play prior to stoppage.

Edge cases & clarifications:

  • Forfeit vs. Walkover Before Play: If a team withdraws or is disqualified before the match begins (walkover/forfeit), the match resolves 50-50, not to the other team. However, if the match begins and one team forfeits mid-game, the other team wins.
  • Series-Determined Scenario: If the series result is already determined before Game 1 is played (e.g., in a BO3 where one team has already won 2 games), Game 1 does not need to be played and all Game 1-specific markets resolve 50-50.
  • Game 1 Remake: If Game 1 is remade due to technical issues or other reasons, all Game 1 markets resolve based solely on the remade game; the original game is disregarded.
  • Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 20, 2026 at 6:00 PM ET) without a winner determined, all markets resolve 50-50.
  • Incomplete Game 1 via Surrender: For Game 1 objective markets (inhibitors, dragons, baron, quadra/penta kills), if the game ends via surrender before completion, resolution is based on whether the condition was met prior to stoppage; if not met, the market resolves No.
Timing: Resolution occurs upon official announcement of the match result from gol.gg within 2 hours of match conclusion; if gol.gg does not publish results within 2 hours, credible reporting consensus may be used. For Game 1 markets, resolution timing is the same but contingent on Game 1 being played.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.