TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 20, 11:40 AM EST
Polymarket
This market tracks whether first blood will occur in Game 2 of the League of Legends match between JD Gaming and ThunderTalk Gaming in the LPL Group Ascend. The aggregated consensus probability for this outcome stands at 100.0% across Limitless, Predict, Kalshi, Opinion, and Polymarket, with resolution based on official match results from https://gol.gg/esports/home. Watch for the match on August 20, 2026, as this will determine the outcome.
This market refers to the LoL match between JD Gaming and ThunderTalk Gaming in the LPL Group Ascend, initially scheduled for August 20 at 5:00AM ET. This market will resolve to "JD Gaming" if JD Gaming win the match against ThunderTalk Gaming. This market will resolve to "ThunderTalk Gaming" if ThunderTalk Gaming win the match against JD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The event resolves based on the result of the LPL 2026 League of Legends match between ThunderTalk Gaming and JD Gaming scheduled for August 20, 2026, at 5:00 AM EDT. If ThunderTalk Gaming wins the match, the corresponding market resolves to Yes; if JD Gaming wins, their market resolves to Yes. If the match is postponed beyond 48 hours of its scheduled start time, cancelled before play begins, or forfeited prior to any gameplay, all markets resolve to the fair market price. If the match starts but is later forfeited, the outcome follows the official result declared by the governing body or tournament organizer. Kalshi is not affiliated with the governing league, and all trademarks remain property of their respective owners.
This market refers to the LoL match between JD Gaming and ThunderTalk Gaming in the LPL Group Ascend, initially scheduled for August 20 at 5:00AM ET. This market will resolve to "JD Gaming" if JD Gaming win the match against ThunderTalk Gaming. This market will resolve to "ThunderTalk Gaming" if ThunderTalk Gaming win the match against JD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between JD Gaming and ThunderTalk Gaming in the LPL Split 3 2026, initially scheduled for August 20, 2026 UTC. This market will resolve to "JD Gaming" if JD Gaming win the match against ThunderTalk Gaming. This market will resolve to "ThunderTalk Gaming" if ThunderTalk Gaming win the match against JD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
In the upcoming LPL best-of-series match scheduled for 2026-08-20 09:00 UTC: if ThunderTalk Gaming wins the series, the market will resolve to "ThunderTalk Gaming"; if JD Gaming wins the series, the market will resolve to "JD Gaming". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official LPL broadcast and https://lolesports.com. Note: Opinion will resolve this market strictly based on the first final result officially published or announced by a designated resolution source. Any subsequent revision, correction, or reversal will not affect the resolution.
Prediction market odds on this market often differ from traditional sportsbook lines due to the decentralized nature of trader-driven pricing. While sportsbooks may incorporate sharp lines and adjustments, prediction markets reflect the aggregated beliefs of participants, which can create price gaps. These differences are especially noticeable in niche events like LPL Group Ascend matches, where trader sentiment may diverge from established sportsbook models.
Key signals that could shift this market include player performance updates, injury reports, coaching strategy changes, and in-game momentum during the match. As the series unfolds, any surprise roster adjustments or dominant early game dynamics may cause rapid re-pricing, especially on platforms with active trader participation. Media narratives and pre-match analysis can also sway sentiment in the hours leading to tip-off.