TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Apr 14, 12:45 PM EST
Polymarket
This market refers to the LoL Lower bracket round 1 match between Invictus Gaming and Top Esports in the Esports World Cup China Qualifier Phase 2, initially scheduled for April 13 at 4:00AM ET. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Top Esports. This market will resolve to "Top Esports" if Top Esports win the match against Invictus Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the LoL Lower bracket round 1 match between Invictus Gaming and Top Esports in the Esports World Cup China Qualifier Phase 2, initially scheduled for April 13 at 4:00AM ET. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Top Esports. This market will resolve to "Top Esports" if Top Esports win the match against Invictus Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. On Polymarket, the Invictus Gaming versus Top Esports match is priced through an automated market maker that updates continuously as traders buy and sell shares. The current implied probability reflects the aggregate belief of all traders holding positions. Prices move in real time based on new information, team roster updates, scrim results, or recent tournament performance. Higher trading volume typically narrows spreads and improves price accuracy for this qualifier phase match.
Key catalysts include roster changes or player substitutions announced by either organization, recent scrim performance leaks, head-to-head matchup history in the current meta, and patch updates that shift champion viability. Team form leading into the qualifier, injury or availability status of star players, and coaching staff changes can all influence trader sentiment. Additionally, results from earlier qualifier matches, community expert predictions, and betting syndicate activity may trigger significant price movements on Polymarket before the match begins.