TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Invictus Gaming vs Top Esports (BO3) - Esports World Cup China Qualifier Phase 2
kalshi
polymarket

LoL: Invictus Gaming vs Top Esports (BO3) - Esports World Cup China Qualifier Phase 2

Volume:
$1,930,198

Match Winner

all

2 markets

Polymarket

Kalshi

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 15, 2026

Closed: Apr 14, 12:45 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$853,772
N/A
N/A
N/A
Settled
Yes
kalshi

Top Esports

0%
Yes 0¢No 100¢
—
N/A
$23,603
N/A
N/A
$19,455
Settled
No
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$572,854
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$438,844
N/A
N/A
N/A
Settled
Yes
kalshi

Invictus Gaming

100%
Yes 100¢No 0¢
—
N/A
$19,062
N/A
N/A
$15,250
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,077
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$474
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$378
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 31.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$360
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
19.9¢
N/A
$290
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$259
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$225
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$142
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 32.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$123
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$114
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$109
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$100
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$100
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$93
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: IG (-1.5) vs Top Esports (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$21
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 35.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$17
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 36.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$17
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 34.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$16
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 40.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$16
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 38.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$16
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 71

Description

This market refers to the LoL Lower bracket round 1 match between Invictus Gaming and Top Esports in the Esports World Cup China Qualifier Phase 2, initially scheduled for April 13 at 4:00AM ET. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Top Esports. This market will resolve to "Top Esports" if Top Esports win the match against Invictus Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi use identical resolution logic: markets resolve based on official match results from gol.gg, with consistent handling of cancellations, forfeits, and incomplete games across all game-specific and series-level markets.Primary resolution logic: Official information from https://gol.gg/esports/home; if unavailable within 2 hours of event conclusion, consensus of credible reporting including video evidence.

Core resolution logic:

  • Series winner market (Polymarket Q30, Kalshi) resolves to the team winning the best-of-3 match; if canceled, delayed beyond 7 days without completion, or ends in forfeit/walkover before play begins, resolves 50-50.
  • Individual game winner markets (Q32-Q34) resolve based on the completed game result; if the game is not completed for any reason, resolves 50-50.
  • Game-specific objective markets (Baron, Dragon, Inhibitor, Penta/Quadra Kills, Odd/Even Kills) resolve based on in-game events prior to stoppage; if the game is never played or the series is clinched before that game, resolves 50-50.
  • Total kills markets (O/U thresholds) resolve based on combined champion kills only; executions do not count; if the game is incomplete or never played, resolves 50-50.
  • First Blood markets resolve to the team securing first blood if it occurs; if the game is incomplete before first blood or never played, resolves 50-50.
  • Games Total O/U 2.5 and Handicap markets count games won by forfeit/disqualification/walkover if the match is completed; if the match is canceled or incomplete without a clinching winner, resolves 50-50.
  • If any game is remade, resolution is based on the remade game only (or prior events if applicable to remake timing).

Edge cases & clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 2 or Game 3 is needed (e.g., wins 2-0), any markets on the unplayed game resolve 50-50, but series-level markets resolve to the clinching team.
  • Game Surrender Before Objective Completion: If a game ends via surrender before both teams slay Baron/Dragon/Inhibitors, the market resolves NO (condition not met). If a Penta/Quadra Kill occurred before surrender, it counts.
  • Forfeit or Walkover Before Match Start: If a team forfeits or walks over before any game is played, the series-level market resolves 50-50; game-specific markets also resolve 50-50.
  • Delay Beyond 7 Days: If the match is delayed more than 7 days from the scheduled date (April 13/14, 2026) without a winner determined, all markets resolve 50-50.
  • Game Remake Timing: If a game is remade, objective and kill markets resolve on the remade game only; First Blood resolves on the remade game if it did not occur before the remake.
Timing: Resolution occurs upon official publication of match results on gol.gg within 2 hours of event conclusion; if unavailable, upon consensus of credible reporting. Game-specific markets resolve upon completion of that individual game; series-level markets resolve upon completion of the match (when one team reaches 2 wins).Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Lower bracket round 1 match between Invictus Gaming and Top Esports in the Esports World Cup China Qualifier Phase 2, initially scheduled for April 13 at 4:00AM ET. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Top Esports. This market will resolve to "Top Esports" if Top Esports win the match against Invictus Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Frequently asked questions

Prediction market odds on Polymarket reflect real-money trader consensus and often diverge from traditional sportsbook lines due to different liquidity pools and risk models. Sportsbooks typically adjust odds to balance action and manage liability, while prediction markets price outcomes based on continuous trader belief. For this Invictus Gaming versus Top Esports qualifier match, comparing Polymarket implied probabilities to major esports sportsbooks can reveal whether the market views the matchup differently than professional oddsmakers.

Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. On Polymarket, the Invictus Gaming versus Top Esports match is priced through an automated market maker that updates continuously as traders buy and sell shares. The current implied probability reflects the aggregate belief of all traders holding positions. Prices move in real time based on new information, team roster updates, scrim results, or recent tournament performance. Higher trading volume typically narrows spreads and improves price accuracy for this qualifier phase match.

Key catalysts include roster changes or player substitutions announced by either organization, recent scrim performance leaks, head-to-head matchup history in the current meta, and patch updates that shift champion viability. Team form leading into the qualifier, injury or availability status of star players, and coaching staff changes can all influence trader sentiment. Additionally, results from earlier qualifier matches, community expert predictions, and betting syndicate activity may trigger significant price movements on Polymarket before the match begins.