TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
LoL: INTZ e-Sports vs RMD Gaming (BO5) - Circuito Desafiante Playoffs
predict
kalshi
polymarket

LoL: INTZ e-Sports vs RMD Gaming (BO5) - Circuito Desafiante Playoffs

Volume:
$467,049

INTZ e-Sports

 - Kalshi

INTZ e-Sports - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Sep 1, 2026

Closed: Aug 31, 8:09 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

INTZ e-Sports

View
100%
16%
Yes 100¢No 0¢
100¢
N/A
$82,154
N/A
N/A
$43,740
Settled
Yes
polymarket

Game 2 Winner

100%
30%
Yes 100¢No 0¢
0.1¢
N/A
$58,796
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

99%
Yes 99¢No 1¢
—
$24,271
$1,567
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

100%
29%
Yes 100¢No 0¢
0.1¢
N/A
$48,182
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

99%
Yes 99¢No 1¢
—
$22,270
$683
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

100%
18%
Yes 100¢No 0¢
0.1¢
N/A
$45,396
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

99%
18%
Yes 99¢No 1¢
—
$27,080
$4,493
N/A
N/A
N/A
Settled
No
polymarket

O/U 3.5 Games

100%
39%
Yes 100¢No 0¢
0.1¢
N/A
$1,249
N/A
N/A
N/A
Settled
Yes
predict

O/U 3.5 Games

60%
11%
Yes 60¢No 40¢
—
$27,242
$18
N/A
N/A
N/A
Settled
No
polymarket

O/U 4.5 Games

100%
71%
Yes 100¢No 0¢
0.1¢
N/A
$835
N/A
N/A
N/A
Settled
Yes
predict

O/U 4.5 Games

99%
Yes 99¢No 1¢
—
$25,142
$100
N/A
N/A
N/A
Settled
No
predict

Game 3 Winner

22%
Yes 22¢No 78¢
—
$294
$991
N/A
N/A
N/A
Settled
No
polymarket

Game 3 Winner

0%
69%
Yes 0¢No 100¢
—
N/A
$59,038
N/A
N/A
N/A
Settled
Yes
predict

Game 4 Winner

1%
Yes 1¢No 99¢
—
$288
$255
N/A
N/A
N/A
Settled
No
polymarket

Game 4 Winner

0%
62%
Yes 0¢No 100¢
—
N/A
$29,462
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: ITZ (-1.5) vs RMD Gaming (+1.5)

1%
49%
Yes 1¢No 99¢
—
$70,970
$5
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: ITZ (-1.5) vs RMD Gaming (+1.5)

0%
65%
Yes 0¢No 100¢
—
N/A
$3,030
N/A
N/A
N/A
Settled
Yes
kalshi

RMD Gaming

0%
19%
Yes 0¢No 100¢
100¢
N/A
$129,360
N/A
N/A
$61,232
Settled
No
polymarket

Game Handicap: ITZ (-2.5) vs RMD Gaming (+2.5)

0%
36%
Yes 0¢No 100¢
—
N/A
$1,332
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: ITZ (-2.5) vs RMD Gaming (+2.5)

N/A
N/A
—
$235
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

0%
50%
Yes 0¢No 100¢
—
N/A
$48
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 50

Intro

This market tracks whether any player will achieve a quadra kill during Game 5 of the LoL Lower bracket quarterfinal 1 match between INTZ e-Sports and RMD Gaming in the Circuito Desafiante Playoffs. The aggregated consensus probability for this outcome across Predict, Kalshi, and Polymarket is currently 100%. Resolution is based on official information from https://gol.gg/esports/home, with credible reporting used as a backup if results are not published within 2 hours after the event’s conclusion. Watch for the game conclusion on September 1, 2026 to confirm the outcome.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms use the same core resolution logic based on official results from gol.gg with credible reporting as a backup, handling cancellations, ties, and rescheduling uniformly.Primary resolution logic: Official information from https://gol.gg/esports/home, with credible reporting used as a backup if results are not published within 2 hours after the event’s conclusion

Core resolution logic:

  • Markets resolve to the winning team if the match is completed as scheduled or rescheduled on or before September 14, 2026
  • Markets resolve to 50-50 for cancellations, ties, forfeitures, walkovers, or if rescheduled beyond the September 14, 2026 deadline
  • If the match begins but is not completed, resolution depends on whether the specific game or series result is determined

Edge cases & clarifications:

  • Match not completed: If the match begins but is not completed and one team wins due to forfeiture, disqualification, or walkover, the market resolves to the winning team. If the match ends in a forfeit, disqualification, or walkover before the start, the market resolves to 50-50.
  • Rescheduling: If the match is postponed, it must be rescheduled to a start time on or before September 14, 2026 at 11:59 PM ET. If the rescheduled start time is on or before the deadline, the market resolves based on the result of the match as played. Otherwise, the market resolves to 50-50.
  • Remade games: If a game is remade, resolution is based on the remade game only.
Timing: Markets resolve within 2 hours after the event’s conclusion, using official results from gol.gg or credible reporting as a backupOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Lower bracket quarterfinal 1 match between INTZ e-Sports and RMD Gaming in the Circuito Desafiante Playoffs, initially scheduled for August 31, 2026 at 4:00 PM ET. This market will resolve to "INTZ e-Sports" if INTZ e-Sports win the match against RMD Gaming. This market will resolve to "RMD Gaming" if RMD Gaming win the match against INTZ e-Sports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 14, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 31, 2026 at 4:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

The market resolves based on the result of the Circuito Desafiante 2026 League of Legends match between RMD Gaming and INTZ e-Sports scheduled for August 31, 2026, at 4:00 PM EDT. If RMD Gaming wins, its corresponding market resolves to Yes, and INTZ e-Sports’ market resolves to No, and vice versa. Should the match be postponed beyond 48 hours without starting, cancelled before play begins, or forfeited prior to any gameplay, all markets resolve to the fair market price. If the match starts but is later forfeited, the outcome follows the official result declared by the tournament organizer or governing body. Kalshi clarifies that it holds no official affiliation with the league or its entities, and all trademarks remain property of their respective owners.

Predict

This market refers to the LoL Lower bracket quarterfinal 1 match between INTZ e-Sports and RMD Gaming in the Circuito Desafiante Playoffs, initially scheduled for August 31, 2026 at 4:00 PM ET. This market will resolve to "INTZ e-Sports" if INTZ e-Sports win the match against RMD Gaming. This market will resolve to "RMD Gaming" if RMD Gaming win the match against INTZ e-Sports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 14, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 31, 2026 at 4:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.